ilraffo's Forum Posts

  • Hey Ga2Z, your problem is like this one?

    scirra.com/forum/topic60974.html

    I already send to Scirra a mail with a capx that reproduce this issue (like in the videos), but I don't received any answer...

  • I found a similar solution, but you give me a trick in the "repeat 10 times" sub-event! :-)

    Thanx "horrorific zombie" <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Yes, thanx procrastinator, I understand what you mean and I already create a sprite that is created where the random text goes. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Hi all, I search in the forum for a solution but nothing.

    I have to position some text (in my case numbers) randomly on the screen. This work fine. The problem is that sometimes my numbers overlap each other... like in the picture...

    Is there a check collision like for the sprites? I don't find anything for the text.

    Thank'you!

    <img src="https://dl.dropbox.com/u/17088838/Temp/RandomText.jpg" border="0" />

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  • Hi TheNormalGeek! Yes, I tryed to do some of the points you guys in the forum suggested me and I think now it has changed a lot! ^_^

    Ok, for the hang-gliders, maybe there are too much in a couple of levels, eheh!

    For backtracking you mean that there are too many things to do in the level? Consider that levels are not too big, because in theory it's a puzzle platform. So, if you wanna finish the level, you have to go ahead and then return back. Do you find the "teleport" when you get the balloon? It can teleport you to the chicken with the balloon! ;-)

    The mute button is not a mute button (^_^) but a music on/off. I think that if someone doesn't want any sound, he can turn off the speakers or remove the headsets... When I play games, many times the musics are repetitive so I prefer to turn it off but I wanna ear the sound fx.

    The key is wrong! You're a great beta tester, yeah! ;-p The problem with the object that piggy is carrying is the "Z-order". I have too many obj, some in front and other in the back. The Z-order let you put only in TOP or BOTTOM... so everytime I have to reorder all... in this level I don't do this boring process, so the key remains in random order... <img src="smileys/smiley29.gif" border="0" align="middle" />

    If you find another bugs, let me know!

    Thanx and bye!!!

  • LINK UPDATED: 01/12/13

    dl.dropbox.com/u/17088838/Maialino18/index.html

    • 1 new level (level 5, introducing: Canyons)
    • made more improvement (spring, kites, Vufo enemy, rolling rocks...)
    • modified level selection menu
  • I'm happy for the new release, but I don't see any changes for the platform behaviour... have you received my capx file with the bugs? Maybe you'll fix in the next release? I know you have to do a lot of cool things and many upgrades, but this issue there wasn't before latest releases...

    so if you could return in the original status.

  • Wow! Great music!!! You did it?

    The game is nice but repetitive and I don't like the auto-shoot. I prefer to break the keyboard pressing the shoot key continuously! ;-p

    Cool explosions, maybe put the score "+10" on the just destroyed ship. In the right bottom corner isn't so visible at all...

    The ships goes only down? Maybe add a left and right movement.

    By the way, I like very much the music!

  • Ok, I modified my game to reproduce those bugs. I found another platform bug, I call him "floor bug". If u look the video, when the player goes over the junction platform floor, depending on the position, it consider like the player is landing... but he's running without jumping.

    I sended modified capx directly to support at scirra, because last version I was working on (r110.2) it works fine. From version r111 I begin to have those problems...

    I modified the collision polygon of the grass to better show the issue. The arrows represent the keyboard commands.

    Here's the videos (not in public list, of course!):

    Wall bug

    youtu.be/P6AByTqLKJs

    Floor bug

    youtu.be/v3plSIFACSE

    Hope you fix it like in previous version.

    Tx

  • Oh yeah! I'm happy to hear this! <img src="smileys/smiley36.gif" border="0" align="middle" />

    I hope next week to make other improvements and another level! I'll put new link in this threat!

    Bye!

  • <italian mode on> Bella! Non sono abituato a scrivere in italiano nel forum Scirra, per� � bello poter scrivere nella propria lingua ogni tanto!

    Il camioncino � un po' stronzetto, vero, per� basta saperlo "saltare" (anche se a volte durante le mie prove mi schiacciava...^_^).

    La selezione del livello l'ho gi� modificata una volta e nemmeno a me convince ancora... volevo differenziarmi dai soliti quadrati con i lucchetti, ma non riesco a trovare una soluzione efficace.

    Ah, so a quale Raffo ti riferisci ma non sono io purtroppo! :-Ho appena visto il video del tuo gioco e devo dire che te la cavi benone anche tu con C2! Poi mi piace la grafica stile cartoon! L'unica cosa che non mi piace � il sistema di controllo: non mi va di girare il telefono per spostarmi a dx e sx... ma questo � riferito a tutti i giochi che usano quel sistema. Spero tu abbia messo la possibilit� di scegliere il metodo di controllo!

    PS: se vuoi scrivermi x scambiarci consigli in italiano senza impegno da parte di nessuno, vai sul sito del mio maialo e mandami una mail a quell'indirizzo! ;-p

    <italian mode off>

    I tested my game only with Chrome, thanx for your report! But I think that html5 games have to run only on Chrome, the perfect browser for this tecnology (until others optimize the html5 part).

  • Tx Waffle! I'm happy you like my game! <img src="smileys/smiley4.gif" border="0" align="middle" />

    For the fps, what kind of configuration do you have? Have u an accelerated video card? In my game I use "only" 4 layers (the 5th is the hud), so it isn't so heavy I think... and the only big sprites are the background (that I have separated in smaller parts). Btw, I tryed it on an old notebook and is not very fluid, is about 25/30 fps. But I don't know how to increase its performance, I'm not a programmer, sorry... <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Mmmmh... I don't know how to reproduce it, but now you say that C2 cleans the temp files "when close"... maybe the times it doesn't close normally (about 50% of times) when I force C2 to close... it doesn't clean those files! Maybe with the new stable release R114 it shut down correctly and this problem vanish! I'll check in this days!

    Thanx Ashley!

  • Hi all,

    in these days I was trying to free some space in C: on my small SSD and I noticed there was about 1gb in some temp dir in "user/"username"/appdata/local". I open some and I found picture, sound files and other things of my C2 projects, also old project! I deleted them and I free some space.

    My question is: can we change this temp dir and choose another hdd letter (maybe D:)?

    Tx!

  • Hi TheNormalGeek! I like the idea of the apples that guide the pig through some sort of path, will be the next modification.

    Other apples are put random, just for points.

    I don't understand the invisible places you mean, if you press the "Z" key you can zoom out and see where to jump...

    Don't you like the title screen graphic?

    I'll think for picking balloon and key at the same time... but it change some things that I have to reconsider...

    I like also the idea of glide with balloon. I can do a lot of things with this "improvement", but I also change some things in the levels. Todo list! <img src="smileys/smiley2.gif" border="0" align="middle" />

    In these Christmas days I can't really go ahead, hope next year!

    Happy new year to all! [<:o)]