ilraffo's Forum Posts

  • Ok guys, I think with your suggestions I made the game a little better. The apples make it more consistent (when I test it, I was forced to get them all!), improved the menus (I'm very happy for the "results" menu, pick some inspiration from the app "Where's my water", ehehe), fixed the music off problem (now ur choose it's stored in the array, so when u play and turn it off, it will remains always off!).

    If I can, I'll make new levels with pushing platform and so on...

    I have to make some original tracks for the music... but for now doesn't matter.

    Piggy free 'em all - Updated version (12-22-2012 - Post apocalypse day)

    Ok, let's save your records! XD

    Thanx again and Merry Christmas to all! <img src="smileys/smiley10.gif" border="0" align="middle">

    <img src="smileys/smiley30.gif" border="0" align="middle">

  • Entry

  • Thanx to all! <img src="smileys/smiley4.gif" border="0" align="middle" />

    I get ur suggestions to make it more consistent and more "platform style", take a look at the changes here:

    dl.dropbox.com/u/17088838/Maialino16/index.html

    I think I have highlighted more the platform and I make a clear indication to the exit (and when u can exit). Added other HUD details (how many discs found, treasure found, points) and a thing that can't miss in any platformer game: collect STARS! (in this case, APPLE!).

    I'll keep you informed when I finish (I have to improve the menu, change the points assignemt and I wanna remove the possibility to die or lose energy... the truck can only push away the piggy).

    Stay tuned and thanx again (I'll put u all in my Credits, ;-)

    Ah, the game is in Italian! <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Oooooh! Thank'you TheNormalGeek! <img src="smileys/smiley1.gif" border="0" align="middle" />

    Finally someone who tell me what is wrong with my game!

    So, the major "problem" is that this game is too normal, right? Ok, in these days i'll try to add some improvements... I don't have added other things because i was thinking it was too heavy for smartphone, but at this point, better fix all without think to export to CocoonJS.

    I already "highlighted" the semi-invisible tree ledge and now is much better. I also removed some ads signs.

    I'll keep this Post updated when I fix some other things.

    Tx again and I'm open mind for other suggestions! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • After 144 views and no reply, I think I made a bad game... I was so satisfied for the results, it's so bad?

    If someone can tell me what's wrong... <img src="smileys/smiley3.gif" border="0" align="middle" />

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  • Yep, thanx for the reply! I'm not a programmer, but all this seems a little complex.

    So, good work to all! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • LINK UPDATED: 01/12/13

    (made 1 new level, made some improvement, modified level selection menu)

    Hi all, my name's Raffaele, I'm from Italy.

    I begin this game just for fun, following the tutorial Building a platform game.

    After some times and implementation, I decided to create a nice character and make my own graphics. With the help of some free software and the internet (because I like to draw but I'm not an artist), these are the results. It's my first game in Costruct2 but I think I made a decent work.

    I lost my mind to implement the offline and online record, because array and sql was not so easy to understand for a noob like me. But they work fine now, after few tests and tries. Fortunately there are a lot of examples and tutorials in the Scirra website, with a lot of qualified people that share their knowledge: THANX! <img src="smileys/smiley4.gif" border="0" align="middle">

    By the way, I create a puzzle platform, also for kids (I have one 4 years child who want to play my game all the evening! He's my best betatester, eheh!).

    The things I have to change now are: the music (made with some loopy program) and some soundfx (like when Maialino "Piggy" land on the floor...).

    I have to fix the "music off" button, it won't work well... damn! ;-)

    Another "problem" is the font. I used a non-standard web font (Cooper black, like in the title screen) and not all the computers have that font, so they see a different font... I tried to use the font converter (in wuff), but it doesn't work (for now).

    Here the link of the game (is in italian but easy to understand: "Gioca" means "Play", "Opzioni" is for the keys, and Credits... u know!):

    Maialino libera tutti - The game

    I also made a website, in italian language for now, because I'm not able to write decently in english (I mean without grammatical errors).

    Here the link if u like to see:

    Maialino libera tutti - The website

    The name of the game is "Maialino libera tutti" that means "Piggy free 'em all" (the chickens).

    My goal, is to distribute it for free with some paid advertising inside (I put the Scirra logo for free, <img src="smileys/smiley2.gif" border="0" align="middle"> ). If I can get some money in adverts, I can continue to make levels and spend some other time to make it for smartphones and tablets. I already implemented the touch part and it works fine with CocoonJS (about 60fps on iPad2 and 30fps on iPhone4). But it should be implemented better because it crash randomly... and I'm not so skilled to resolve the issue... <img src="smileys/smiley11.gif" border="0" align="middle">

    I just begin to advertise my game through some italian site, but I would like to distribute also on Vuf (the planet of the Maialino's enemy, eheh). Maybe if there's someone skilled in this, let me know.

    Keys: left and right arrow, up arrow for jump, Z to zoom out and see the discs (spin).

    Objectives: free the chicken (find the key, bring the balloon). To increase point, get all the 3 discs and find the secret (that is in a secret and hidden place).

    Good luck with the first 4 levels!

    And let me know what do u think guys. But don't be too hard... <img src="smileys/smiley9.gif" border="0" align="middle">

    PS: the lever in the game... is for move big wooden materials... I put the description on the website, but it's in italian!

    EDIT: added some pic of the previous version...

    <img src="http://maialino.comlu.com/images/Livello1a-large.jpg" border="0">

    <img src="http://maialino.comlu.com/images/Livello3a-large.jpg" border="0">

  • I hope they can resolve this problem. I like physics and ragdoll! <img src="smileys/smiley1.gif" border="0" align="middle" />

    Thanx Arima for all ur answers! I'll proceed with my project for the pc for now, implementing the touch object because I believe in Scirra! <img src="smileys/smiley10.gif" border="0" align="middle" />

  • Ah ok, sure! I try it and it run Very Very fast! On iPad 2, I added 180 objects / rocks and is still 62 fps! With 300 obj is "playable", 30 fps. I think 300 obj on the screen is a Very large number! Angry Birds use at last 100/150 small object on the screen. So, Why with 12 obj and some joints to make a ragdoll, When i export the project for CocoonJs it runs slowly? There's no implementation between C2 and Ludei's product? C2 is not yet implemented to use Box2D function?

    Hope Ashley or Ludei can answer this important question.

    Physics are Very cool to use, on C2 works very well, on CocoonJs works very well... But together don't work fine.

  • Have u put the behaviour "physics" to the spite of the ball? If u dont change anything else, it should work when u press play... And than change the collision polygon to circle.

  • Great Scott! Or maybe, great Kastas! <img src="smileys/smiley32.gif" border="0" align="middle" />

    Easy solution, thank'you very much! <img src="smileys/smiley42.gif" border="0" align="middle" />

  • I made a test with the ragdoll example in the last C2 revision.

    I create a new ragdoll with 12 pieces (head, chest, left arm, left forearm, and so on).

    I put all this sprites in the family "ragdoll".

    I create a behavior physics in the family ragdoll.

    Create all the revolution joint and it works ok. <img src="smileys/smiley36.gif" border="0" align="middle" />

    Now, at the beginning I set Immovable the family, so the ragdoll stay freeze. I made an event that when I click on the ragdoll with the mouse, the family became Movable. But, like in the examples of families, the only part that becames movable is the part I touch with the mouse.

    My question is: how can I make ALL the sprites in the family movable when I touch with the mouse 1 object of the family "ragdoll"?

    Hope u understand my english and hope to find a solution (for now, I put 12 event that say "when mouse on head, make it movable", "when mouse on arm, ..."... not so good if i think to put other ragdoll... <img src="smileys/smiley11.gif" border="0" align="middle" />

    Maybe family is not the right choice, but they are very simple to use...

  • jayderyu: I have iOS 5.0.1 but I don't think is that the problem. I noticed that with 4 or 5 small physics elements the performance are ok. if u can, test the catapult example on ur ipad2 ios6. You have only to export without any modification because is already touch.

    Arima: Today i'll try and will post the results, tx for the info. I don't knew there was this new function and demo. EDIT: where should be this demo tutorial? I just open C2, New project, and the only CocoonJS project is the standard with the CocoonJSAds object... I cannot find any new physics acceleration. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Have someone tried to export the simple physics catapult example to CocoonJs? I tried and the results disappoint me... tested on iPhone 4 and iPad 2, it begins with 55 fps (cool) but When i Touch the pig, all slow down to 4/5 fps.

    I test another physics game i made, a Ragdoll with 12 parts put together, the big part was 12x10 pixel, Very small. The result was that When the Ragdoll begin to fall, with only floor on the screen and a restart button, the results was the same as above, 4/5 fps.

    So, if u are planning to make an Angry Birds clone, u can't put it on any smartphone or tablet but only on pc (on the pc the fps was 60 fps, perfect).

    I'm a big fan of C2 and I love it, but I Think this is a Very limitation for Who, like me, Wanna create a physics game not only for the Chrome store...

    Haven't try the AppMobi, if someone would like to try and tell the results...

  • Hi world! <img src="smileys/smiley4.gif" border="0" align="middle" />