Error occurred while I was editing IVars on a Family of Text Objects. Save was not successful, however, I had just save before editing IVars. Nothing else to report. Just following through on FYI request.
Error report information
Type: unhandled rejection
Reason: Error: name already in object class namespace ǃt@https://editor.construct.net/r196/projectResources.js:1:101723 ǃhPd/<@https://editor.construct.net/r196/projectResources.js:1:1102373
Stack: ǃt@https://editor.construct.net/r196/projectResources.js:1:101723 ǃhPd/<@https://editor.construct.net/r196/projectResources.js:1:1102373
Construct 3 version: r196
URL: editor.construct.net/r196
Date: Tue Apr 21 2020 10:29:06 GMT-0700 (Pacific Daylight Time)
Uptime: 2822.9 s
Platform information
Browser: Firefox
Browser version: 75.0
Browser engine: Gecko
Browser architecture: 64-bit
Context: browser
Operating system: Windows
Operating system version: 10
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 8
Approx. device memory: (unavailable)
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:75.0) Gecko/20100101 Firefox/75.0
C3 release: r196 (beta)
Language setting: en-US
WebGL information
Version string: WebGL 2.0
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: no
Supports highp precision: yes
Vendor: Google Inc.
Renderer: ANGLE (AMD FirePro W5100 Direct3D11 vs_5_0 ps_5_0)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_filter_anisotropic, OES_texture_float_linear, OVR_multiview2, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context