ikarus's Forum Posts

  • 13 posts
  • Thanks very much, Paradox and Plinkie. I wouldn't have discovered it by myself.

  • Any suggestions?

  • I don't know much about this. How can I share with you the capx?

    I put it in Google Drive:

    docs.google.com/file/d/0B4iQP7YxdOIRWDdCYXlTbjNjcFk/edit

    Don't be cruel. It's my first game, and I'm pretty sure the game logic can be made much better (but I don't know how).

  • Thanks, Backlog, for the answer.

    I deleted "reset global variables to default" and changed it into "set "cubes_level_01" to 3 (the initial value of the variable)", but the problem persists.

  • Hi there,

    I have a problem with my very first game with C2. It's a puzzle game and you have to make disappear the cubes on the screen.

    In every level I added an object that acts like a button that should restart the layout when clicked if you did it wrong. The problem is that when you click on restart, it does, yes, but inmediately changes to the next layout as if level was finished and I don't know why.

    I have a global variable called "cubes_level_01" = 3. And there's an event that leads you to next level:

    EVENT:

    System - "cubes_level_01" (less or equal to) 0

    ACTIONS:

    System - Wait 2.0 seconds

    System - Go to "level_01_finished" (name of next layout)

    If you play, game runs correctly. But if you try at any moment the restart button, it leads you to the next layout. The event for reset is:

    EVENT:

    Mouse - On left button clicked on "reset_button"

    ACTIONS:

    System - Restart layout

    System - Reset global variables to default

    I suppose that the problem is that when you reset level, "cubes_level_01" variable turns automaticaly to zero. It's the only explanation, but I can't find why. Can you help me, please?

    Thanks in advance.

  • Well, I tried what Genki said and it works. Now I have to find out how to make it in one event, not in ten! Don't tell me it. I have to discover for myself.

  • Thank you very much for your help, GenkiGenga. I'll try the way you told me and I'll post it.

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  • Hi there,

    This is my first in-game question but i'm getting crazy and didn't find any solution.

    I'm making a puzzle game where there are some cubes with different numbers inside (from 1 to 10). There is also a cursor that you can move over the cubes, and pressing a key you can change the number inside (one number up or down).

    I have an object for the cube with ten frames inside (one for each number from 1 to 10). I created two events to try:

    CONDITIONS=

    1) Keyboard > On "+" pressed

    2) "Cursor" overlapping "Cube"

    3) "Cube" animation frame = 0 (wich is number 1)

    ACTION=

    1) "Cube" Set animation frame to 1 (wich is number 2)

    ------------------------------------------------------

    CONDITIONS=

    1) Keyboard > On "+" pressed

    2) "Cursor" overlapping "Cube"

    3) "Cube" animation frame = 1 (wich is number 2)

    ACTION=

    1) "Cube" Set animation frame to 2 (wich is number 3)

    ------------------------------------------------------

    Well, I don't understand why when I run the game and press the "+" key over the cube with number 1, it turns to number 3 instead of 2. In fact, if I keep making the sequence of events for all numbers until 10, if I press the "+" key, it turns directly to 10. Why??

    Of course, the animation speed of the object is set to 0.

    I hope you can help me. I've searched in the tutorials but didn't find any solution for this.

    Thanks in advance.

  • I emailed Scirra and in less than two hours they answered me.

    Steam users don't need redeem code. If you check the "i" icon (top right in the interface) you'll see: Personal license, Steam user: whatever.

    I'm happy with the fast attention from them. And now: let's make games!

  • You're not alone, nickl. I have the same problem. Please, post here if you have an answer from Scirra.

  • Thank you for your answers. I think I'll get the Steam version despite all. 100? is too much for me at this moment... (49? sounds better).

  • Hi,

    I have a little question: I want to purchase a personal license and I saw an attractive offer in Steam at half the price (until July, 22). Is there any problem or limitation if I buy Construct 2 through Steam?

  • Hi everybody:

    I'm a new developer from Spain and I want to make games with HTML5, so it seems to me this is the best place to be. I hope you could see my work in the future.

    I have a little question: I want to purchase a personal license and I saw an attractive offer in Steam at half the price (until July, 22). Is there any problem or limitation if I buy Construct 2 through Steam?

    See you!

  • 13 posts