ijoin's Forum Posts

  • yes, I'm using beta and it works well

  • Yes, that's my question

    Restarting layout =/ restart layer visibility?

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  • So, I'm making a restart function

    Here is the pseudo code

    If game over, layer "restart" visible

    If on layer restart and press "Yes", restart layout

    If on layer restart and press "No", go to game over layout

    The No function works well, but the Yes simply not functioning, it does nothing

    Any solution?

  • Nvm, just found out that beta can be used for such thing

  • shameless bump

  • Nvm, fixed it

  • See second post

  • I know how to do tilt control in portrait mode, but how to tell sensor to move to correct way in landscape mode?

    So far, for portrait mode, I'm using this function, similar with the example included in Construct 2

    After 1/2 hours tweaking it, I found no solution

    Thanks

  • how about min-pou style game? you can also make mini games like in Pou, where there is quite enough games to choose from.

    Thanks for the input

    Gonna take a look at that game

  • man you make games I like! How about Multiplayer-strategy game?

    Well, sorry for the confusing post

    I've edited my first post

    This is a game which contains a lot of smaller games

    Multiplayer strategy game can be made into a standalone game

  • So, I'm making a game which in the game, you can play a lot of mini games

    So far I've already include these type of games into my game:

    1. Angry bird style game

    2. 3 Match game

    3. Flappy bird style game

    4. Fruit ninja style game

    5. Auto runner style game

    6. Jetpack joyride style game

    Any more idea?

  • Assuming it's linear like the example you suggested:

    playerSpeed = score*10

    if score >100

    else playerSpeed = default

    thanks!

    It works well so far

  • Global variable Currentspeed = 0

    Everytime score reach increment by 100 like 100, 200, 300, ..

    Add +1 to currentspeed

    X Object move position angle 180, Currentspeed pixel

  • > Like the title said, how to add speed/difficulty of the game whenever the player reach certain score?

    >

    > thanks

    >

    Depends on what your game's speed is based, if on a simple time scale then, if value "PlayerScore" = 100 let's say, then set "System">"Time Scale" to timescale+(how much you want to add to a timescale).

    Here is the condition, the character speed will increase every time player's score incremented by 100, like, 200, 300, 400, ....

    Of course I can do it if it's only a static condition like

    If score = 100, set speed to 1000

    But, this one is different

    My brain can't think a way to do it

  • Like the title said, how to add speed/difficulty of the game whenever the player reach certain score?

    thanks