IJCT's Forum Posts

  • i test the capx and had the same problem with an iphone6, Ashley, how many users you need to notice that your ipad is useless for testing? like for real, there are so many audio bugs post on safari with the new devices but it works perfect on your ipad2, cant believe you wont buy an iphone just for testing...

  • hmm maybe is the way you are putting the "play" action on the event sheet, can you share a screenshot? maybe you are calling the sound many times at once

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  • the problem was solved in other post, dont you remember ashley? i was having the same error as other user.

  • hi, guys, what is the best way to export for android? intelXDK? coocon? what do you use?

  • when importing please check the audio quality you are setting to your audio files, and also remember to change the "DB" on the "play" action.

  • how do i check if the user really shared a link? for example i want to give some coins (or something) to a player whenver they share their score, i already did all the score system and the user can share it on his facebook wall, the question is, how do i know if he really shared it? i dont see any event or action that let me check if the player really posted that in their facebook, cause when they press the share button, its appear the facebook interface with the "share" button, but they can close it.

  • that "minify script" is a bad idea

  • i could send you my game capx by email cause is really really private..but i used just a third party plugin and is a really big project so i think reading all the events would be a mess... i think the solution is in how ios10 manage the music in the projects, cause it was really weird that after "fixing" by hand the error in the c2runtime file, the game wont reproduce music that isnt in the "sound" folder (the one that is by default inside C2)

    i think we can all agree with C2 having the best way of managing events, but the truth is that it doesnt export native and that is a problem, there is nothing that can make html5 look better than native, i see html5 as just another platform to export, not the "MAIN" platform, engines like unity and GM already export native and html5.

  • if someones is aiming to stole something, it will be stolen, with that in mind i wont really care about having assets stolen...

  • replace all your mouse inputs for touch inputs.

  • you just have to make your game follow the mouse position, only if you have your parallax already done in the layers

    just put "System Every Tick: Scroll To = mouse.x and mouse.Y

  • Hi all!

    I have same issue in iOS with WKWebView (XDK). But crash and error message "servers already up" and white screens after closing video ads with sound.

    Ashley what you think about it?

    we solved the problem by hand for the moment, you can read Silverforce solution in this post.

    but we still have to wait for Ashley to fix it from construct 2

    i just want construct 2 with a really good looking interface like those adobe softwares and to work on OSX, i think if C3 wont be native, wont have 3D, then i think the more i can ask is a new interface look?

  • C2 had a workaround for sound and music to get it compatible with Safari based export (Cordova on iOS) due to changes in iOS8 and 9. It's just now no longer compatible with iOS10.

    IJCT

    Music works for me. Make sure it's in the right format, not .ogg in your iOS export else it won't play. What does not work with this "hack" of the workarounds is the volume controls. Everything plays full blast and users have to control the volume via their main device master volume.

    yes is m4a, do you put your music on the music folder or in the sounds folder on c2??? maybe is that

    UPDATE: YES!! IS THE FOLDER!!! the music folder doesnt work anymore on ios10, i changed my music from the music folder to the sounds folder on c2 and now is fixed!!!