igortyhon's Forum Posts

  • I haven't restored mine, seems to be something with the hostnig, I think they'll solve it on Monday.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Checked in safari 17.1.2

    The window works correctly.

    I think your problems are related to some blockers in the player.

  • You can check the length of the text and then change the height.

  • Have you tried checking from the emulator?

    You didn't give a link to a site where we can check?

  • You have the ball bouncing on your site right now and it works correctly on an iPhone.

  • You just want it to click when you pull the slider? And the volume changes.

    + SliderBar: On changing

    -> Audio: Stop "cl"

    -> Audio: Play click.webm not looping at volume SliderBar.Value dB (stereo pan 0, tag "cl")

  • Checked it on my iPhone and it's wrong.

    Checked on MAC works fine.

    In the console it gives an error loading the icon

    favicon.ico

  • It's ok I ask a lot of questions on the forum myself.

    Just got on the App Store and have only posted 2 games.

  • You can click on my post quote and see how I pasted it.

    Subscribe to Construct videos now
  • You can do both.

    But if there are the same traps, it would be logical to make one sheet for all rooms.

  • You can change the lettering on the button there, just hover the cursor over the button

  • ....

    I'd be curious to see what images cause your layout to load slow though. I've pretty much never managed to get layouts to take much longer to load than the blink of an eye, to the point where it was so jarring that I added a fake loading screen (fade to black)

    This is easily accomplished on inexpensive Chinese phones, their built-in memory is very cheap and slow.

    It is not critical, but at the first loading of large sprites there is a certain lag and the eye can notice it.

    Therefore, I load all the leaf environment at once and create opponents outside the visibility only when the hero begins to approach them.

  • Sprites that are not on the layout will not be loaded.

    As soon as you create or spawn a sprite on the layout for the first time, it goes into video memory and stays there until the layout is closed or until it is forced to be unloaded.

    Therefore, the first creation of an object that was not on the layout may not be instantaneous.

  • You can check before you turn on the sound.

  • -You can use any policy generator from google search.

    -You can open the policy of another game and insert your company data there.