igortyhon's Forum Posts

  • textvar=function.blockleftright(2,2,4)

    You assign a text variable to the function as above.

    yours

    winkr7

    I'm sorry, but I don't understand how you do it.

  • Hi, I have been using functions for a long time but today for the first time I need it to return a value. I haven't found where to look for this value, how do I get it after calling the function, please give me an example.

    In the screenshot is an example of a function that should return left or right.

    Tagged:

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • It turns out to be fraud, you have made a button to restore the purchase but put another action on it.

    When publishing goods in App store you attach a screenshot with the button to restore purchases and the moderator necessarily clicks on it, and if he does not see the necessary action in the console, he will reject your application.

    You don't have to reinvent the wheel. Just put a restore purchases action on the button and if you have one-time purchases apple will restore them.

  • Also, on the subject of restore purchases, do you know what the mobileIAP's restore purchases action actually does? I assumed it would be sufficient to simply check whether the product was owned. Discussed in another thread here.

    In android as soon as the connection to the shopping service is made, the user is automatically restored the non consumable purchases, for example the user bought ad disabling and after reinstalling the game as soon as he enters the game store this purchase will be restored, that's why google does not require this restore button.

    In iPhones this button should restore non consumable account purchases after reinstalling the game.

  • Could you explain what you mean by this:

    > By the way in my archive for Xcode in the folder "pods" were not all the files had to make "pod install".

    I see a pods problem after exporting as Xcode (easily fixed - see point 2. in that post.). But I noticed that if I export as Cordova first (needed to solve another issue described in my third post in that same thread), I don't that pods issue.

    You create an Archive for Cordova when exporting and I create an Archive for Xcode, and I have similar problems which I solve with this method.

  • You do not have permission to view this post

  • I checked on a real device I have it showing "Other" too.

    I can't say anything if it was before because I separate builds for different platforms.

    By the way in my archive for Xcode in the folder "pods" were not all the files had to make "pod install".

  • Hi, I'll check with me now.

    But you don't worry about the restore purchases button, you can safely leave it in your android app, it won't hurt your app and google doesn't scold you for it.

  • If you as a developer plan to pause the game, then it is better to disable and enable groups with unnecessary events or have a global variable for pause mode. Doing it by stopping time at 0 is a bad idea and is only suitable for the learning phase.

  • I just looked it up, you also have to pay $99 for commercial use there. You learn how to use it for free, it takes a month, and then you have to pay to put the game on app store or play market.

  • > > ...

    > >

    > > https://we.tl/t-PYVug00lhI

    >

    > You gave a false link, I didn't find the file there.

    odd, it works for me. Apologies. Let me see if I can do something else.

    I looked again, and it turns out there was a little window that allowed you to download the file.

    You were told correctly above.

    You need to create a bullet on a layer on which there is no paralax.

    Here is an example on the screen.

  • I release "free" games that generate good revenue. That's why I hate free stuff.

    I prefer to know how I'm being taken advantage of.

    Fuck Gamemaker, Construct3 is in my heart forever.

  • 1. At startup the game loads all resources into temporary browser files, this is shown by the progress bar on the start screen. If you have the game loaded quickly then everything is normal.

    2. When the game is loaded at the start of each layout, all layout objects are loaded into video memory. If you have a long loaded layout may be you layout takes too much video memory or other problems in the layout itself.

    To understand more precisely you need to look at the problem.

  • ...

    https://we.tl/t-PYVug00lhI

    You gave a false link, I didn't find the file there.

  • On an iPhone, the game starts running 30 FPS when power saving mode is turned on.

    Try changing the step-by-step mode of physical objects to independent mode.