igortyhon's Forum Posts

  • Hi. I don't know exactly which example you have that doesn't work, but I've seen requests for something like this before. That's why I created this simple example, I think there will be people who can use it.

    File *c3p

  • hi igortyhon,

    I got same issue with Constant777, but worse boot-time => 7-> 10 sec after loaded!

    Hi. I have google required me to update 5 games to version 34+. I updated all using the Construct r397 stable version and nowhere has such horribly long downloads.

    I don't know what to tell you, I haven't encountered this problem.

    Maybe if you take download logs through Android studio more information will appear. I have a few test devices post the apk and I'll check it out for myself.

  • If you plan a game in fullHD for cell phone browsers, it is better to divide the map into parts. For example, in your case you can make seven sheets as shown on the screens. When you move between sheets the engine unloads sprites from video memory and loads there sprites for the next sheet. In this way even a large game can take up a lot of space on the hard disk but use little video memory.

  • It looks like your game as a browser tab requires too much memory allocation, and Apple devices don't like such careless memory usage.

    In your game many images have a large resolution but after loading they are scaled down to a smaller size.

    See I gave the dragon example.

    Its resolution is 1897*2146 but on the map you scale it down and use the size 736*833. It is better to do this in advance and the memory usage for the browser tab will be reduced by ~70MB. You need to check all sprites.

    Example on the screenshots.

  • Hi, I checked your link on my iPhone and it does cause an error in chrome and safari browsers.

    You have not posted the files, please attach them.

  • Curiosity was stronger, I took for a test for a month. So far I like what I get, the third party program has more features but I don't use them.

    P.S. I hope you will fix the error I described above, other clients may also encounter it.

  • In the developer's cabinet go to the Rules Compliance menu, it will show which versions violate the rules, all these versions should be replaced with new ones. Versions can be in both working and test releases, all of them must be replaced with new ones.

    The notification disappears not immediately, but a few hours after the elimination.

  • Hi. Usually I prepare animations in a third-party program and then import them as a PNG frame. Today I decided to try the product Construct Animation, maybe it will be convenient for me and the price is good. But I couldn't check it out, the conditions of the free version are not met.

    I can export to video or GIF a small piece of 1 second, but I can not export to a sequence of images, immediately asks to buy. Is it a mistake in the description of the conditions on the site or a bug in the free version of the program.

  • Hi.

    --You will need to store a lot of data for this you can use arrays, dictionaries or files.

    --You will need variables, you need to learn them too, they will control the selection of dialogs and answers.

    --You can also use a flowchart controller.

    --And additionally sprites, text, touch and local storage, audio.

    For all this there are many examples in Construct3 you open the one you need and explore.

    For this type of games creators use visual trees with dialogs in paper electronic form, it is not to get confused.

  • Hi. Google ADS + FireBase works well.

    All other sources of advertising is hard to track, for this use special sdk trackers, they are unfortunately all paid and take money for each installation.

    There is also an option with google analytics, but I do not use Facebook so I can only give you a link.

    support.google.com/analytics/topic/6012386

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  • You can calculate the ballistic trajectory. Here's an example.

    howtoconstructdemos.com/trajectory-calculation-two-methods

  • One fact that I forgot to mention is that the myths and legends go inside a sprite called a container with the 10 images (9 frames) of each story, this container has measurements of 1400x788

    I have written to you above about this. If you need to optimize, split this heavy sprite into different sprites and place only the necessary ones on the sheet.

  • Hi. You need to add pods as it is written in this thread.

    construct.net/en/forum/construct-3/how-do-i-8/unsupported-swift-version-175969

    And specify the ID of the team.

  • Hi.

    All the sprites that are on your layout and all the animation frames in these sprites are loaded into video memory when the layout starts, so.

    Make sure you don't have all the images in one sprite in different frames or animations, create a separate sprite for each large image and keep only those sprites on the sheet that are needed for the history.

    I met an article about how Construct uses memory, it is still relevant, but I lost the link.

  • Hi! Try to export to APK and check the time to start app with and without the plugin, not in browser to exclude questions about the browser cache and so on.

    I test builds with this plugin every day, haven't noticed any problems.

    But in order to answer you I took the example game and added ads there. Everything works fine.

    Here's the apk fex.net/s/dopb1fn

    and the source fex.net/s/8vym8zo