igortyhon's Forum Posts

  • Hi. Google ADS + FireBase works well.

    All other sources of advertising is hard to track, for this use special sdk trackers, they are unfortunately all paid and take money for each installation.

    There is also an option with google analytics, but I do not use Facebook so I can only give you a link.

    support.google.com/analytics/topic/6012386

  • You can calculate the ballistic trajectory. Here's an example.

    howtoconstructdemos.com/trajectory-calculation-two-methods

  • One fact that I forgot to mention is that the myths and legends go inside a sprite called a container with the 10 images (9 frames) of each story, this container has measurements of 1400x788

    I have written to you above about this. If you need to optimize, split this heavy sprite into different sprites and place only the necessary ones on the sheet.

  • Hi. You need to add pods as it is written in this thread.

    construct.net/en/forum/construct-3/how-do-i-8/unsupported-swift-version-175969

    And specify the ID of the team.

  • Hi.

    All the sprites that are on your layout and all the animation frames in these sprites are loaded into video memory when the layout starts, so.

    Make sure you don't have all the images in one sprite in different frames or animations, create a separate sprite for each large image and keep only those sprites on the sheet that are needed for the history.

    I met an article about how Construct uses memory, it is still relevant, but I lost the link.

  • Hi! Try to export to APK and check the time to start app with and without the plugin, not in browser to exclude questions about the browser cache and so on.

    I test builds with this plugin every day, haven't noticed any problems.

    But in order to answer you I took the example game and added ads there. Everything works fine.

    Here's the apk fex.net/s/dopb1fn

    and the source fex.net/s/8vym8zo

  • I opened the "Space Shooter Template". I clicked "Preview project", the project started in 2 seconds.

    Then I just added the Mobile Advert plugin (without configuring it at all, leaving it in Test Mode), the project started in 28 (!) seconds.

    Hi.

    Just did the same thing, opened the example and added the plugin nothing changed.

    I have not encountered any problems with this plugin.

    Did you look at the console and see what it says? Have you tried clean chrome?

    This is a very strange result.

  • Solved ?

    So apparently using on product owned event will return null using this exploit, so i will using this event instead on purchase success event.

    have no problem with purchasing normally also.

    Is there any example of how you do it, I couldn't find anything here in the track and on github, only discussions.

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  • I don't plan on fixing that at this time. But later when I will prepare updates for games in the store I will try to apply one of these flags to check purchases.(on the screen)

    You can try to create a control variable and after returning from the background activate it and make a purchase not immediately but only after checking the state of the background protection variable.

    But I hope after your report it will be corrected.

  • igortyhon let me know if you found a way to resolve the issue, or do you know where i need to report this plugin bug?

    Reports here.

    construct.net/en/forum/construct-3/general-discussion-7/report-bugs-amp-post-128538

  • Hi, you can disable platform behavior for the duration of the move and use trajectory calculation until you arrive at the desired point, here is an example.

    howtoconstructdemos.com/trajectory-calculation-two-methods

  • Hi. You'd make a good tester! I think you found a bug.

    I just checked that on two devices I always get a purchase without paying))))

    I need to try it with other developers' games from the market (winks.).

  • -I have a product to disable advertising, if a player bought it I store this value in local storage and load it every time I play. When a player enters the store if he has disabled advertising he is not shown this offer.

    -In the situation when a player deleted the game and then installed it again as soon as he enters the store he automatically activates the purchase of disabling advertising (it already does the plugin itself).

  • I only use the promo for consumable purchases, so I can't say for sure if it's a bug or a feature.