Hunter's Forum Posts

  • first thank you for your time,

    i'm trying to dig your code, and the logic behind it, because i didn't understand how can i add another combination, like ("EAFB" for example) with the method you used

  • I replaced it with a Dropbox file now, thanks

  • Hello,

    What I want to do is simple, but I can't figure out how to do it.

    In this game, you have to select the right shapes to pass, but I only figure out to do it, in a certain order (for the moment : ABCD), what I want, is that you can validate with the right shapes, but with no specific order!

    For example, I have 4 shapes, A, B, C and D, I want it to be in any order you select, ABCD, CDAB, DABC... no order needed, just the right shapes to validate.

    it's been about two weeks now, that i'm stucked with this.

    Thank you.

    Here is the Capx : https://www.dropbox.com/scl/fi/hg5oc0d2casqwje83u8mn/Geometric_project_v2.capx?rlkey=bvfjrfvr2mo7pw6sgh8bh5goe&dl=0

  • Thank you anty21ro this tutorials are so good, i think i'm okey with the player mouvement

    but the push action, i can't solve it yet

  • thank you,

    so in A i set the sprite in his curent position and for B the final position ? and for x ? speed ?

    should i use it in set position to (action) ?

  • Hello,

    i want the player (blue block) to push object in 4 direction (up, down, left, right) to 32 pixels

    i don't know if i have to set the behavior of the player and the object to 4 direction, or only one of them

    i'm sure the player must be a 4 direction (behavior) but i'm not sure for the object, i'm really stuck

    and for the mouvement i want the object to move like this

    here is a capx example

    https://www.dropbox.com/s/44vx73p31aeboz8/push_in_4_direction.capx?dl=0[/code:1zk3l9jt]
    thank you very much
  • Hi,

    thank you all, and sorry for the late, i had problems with the internet

    PixelPower : i didn't think of this solution before interesting manipulate the mouvement with time, but it didn't work for my case

    Asmodean : it work perfectly, with this case even if i didn't understand exactly the way your code do it, but i will analyse it to figure out your method

    : i heard about the lerp function and i will test your code too

    Thank you everybody for your help

  • Hi,

    what i want to do is this :

    if A pressed : sprite move 50 pixels to the Left

    if B pressed : sprite move 50 pixels to the Right

    like this

    the problem is, i can't have this interpolation, it just teleport 50 pixels to the other side

    here is my capx :

    dl.dropboxusercontent.com/u/138507172/move_sprite.capx

    thank you so much

  • Hi everyone,

    i want to rotate the player during the change of gravity, but i can't succeed

    like this :

    https://vid.me/mkIo[/code:2xqns3s5]
    
    here is my capx thanks for your help
    
    [code:2xqns3s5]https://dl.dropboxusercontent.com/u/138507172/construct/change%20gravity.capx[/code:2xqns3s5]
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  • that's exactly what i want to do, thank you LittleStain

    but i don't understand the difference between toggle boolean and set boolean ?

  • rekjl i understand the idea but i didn't succeed ^^'

    here is the capx with variables :

    https://dl.dropboxusercontent.com/u/138507172/construct/moving_object_variable.capx[/code:2bzeyun5]
  • Any ideas ^^

  • Hi,

    what i want is : move an object from point A to B in Y axes when i click on a key,

    the problem i have is if i let the key down the object stop moving, but i want when i click on the key, the object start moving automaticly with one click and stop at the point B, and when i click again the object move back to point A even if he doesn't reach point B

    here is an example of what i want to do exactly :

    https://vid.me/7pSw

    here is my capx, help please i'm sure i'm doing it wrong , thanks

    https://dl.dropboxusercontent.com/u/138507172/construct/moving_object.capx[/code:1f20bis6]
  • yeees it works !! it's a smart way to do it! thank you very much ramones you made my day

  • help please ^^