It's easiest to use separate images but you can get smart with re-using images at different sizes to good effect. For a really good example I'd recommend you check out this blog entry then scroll down to the heading that says "Example: Rayman Origins".
Nice game Aleyba!
Hi Iolva. How are you including the video?
Hi bachrock. Could you set an invisible ground at head level so that the balls don't bounce so low?
P.S. Jacques Loussier fan by any chance?
Yes quite a few people have been reporting problems with this but I haven't seen a full solution yet either.
Hey WackyToaster. What are you supposed to do?
Develop games in your browser. Powerful, performant & highly capable.
Chrome & NVIDIA GeForce 9700M GT
What do you need removed?
Hi Remus. What's your revenue model and income expectations?
Hi 007. You could use a variable that keeps track of who's turn it is and then only enable input from that one player at any time. An AJAX / json call at the end of the "live" player's turn would let the server know that "play" should pass to the next person. Waiting players would then make similar calls at appropriate intervals to check whether it's their turn yet.
Hi dci. Could you replace the original image with a new one that looks like a damaged version of the first one?
Hi Shinkan. Sorry, but it doesn't work for me either.
Wow! That's some really nice artwork. Very professional. I've bookmarked this for later Dado.
Hey spongehammer, I was looking forward to that... then I got a message saying WebGL not supported so all I get is a black screen. I can't seem to turn my WebGL on no matter what I do.
Are you sure PhoneGap is causing the problem?