hundredfold's Forum Posts

  • Get the X and Y position of the target and shooter, then use some basic trigonometry to work out the desired angle.

  • What did you change before trying to save those changes?

  • As you're new to Construct 2 I'd go for simple steps. Something like this:

    1) Start by building a true/false quiz with 3 fixed questions to get familiar with the tools at your disposal.

    2) Learn about arrays and get those 3 question/answer pairs put into a simple array.

    3) Get the array to randomly select just 2 of those questions for a quiz.

    4) Expand the array from 2 (true/false) to 4 (A/B/C/D) options.

    5) Build a "difficulty" factor into the array so that you have a very small selection of questions at each of say 3 levels.

    6) With the skills you will have developed by this point you should easily be able to increase the number of levels and expand the data in your question bank to upgrade to a fully functioning Millionaire game.

  • I really like the idea. In SOME sensitive corporate situations this could certainly benefit from a semi-anonymous feature whereby users can post a suggestion which only the session manager can identify as coming from a specific individual. Of course users should be aware that suggestions are traceable to avoid abusive comments being made, but some suggestions may be easier to make without being attached to a specific person. A manager could use this kind of approach to float controversial ideas and get genuine feedback rather than yes-men agreement.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi RenatoB

    kmsravindra just posted a thread about a brainstorming product he's developed with Construct 2.

    I just watched the YouTube video demo (it's only a couple of minutes long) and he's using a zoom in/out feature in there. If it's anything like what you're trying to achieve he may be able to help.

  • You could create zoom in/out effect by repositioning and resizing objects in relation to how close they are to the centre of the screen. You could also use families to create 3d zoom parallax effects.

  • Hi, I couldn't get the preview to play, it just shows a graphic of the sound wave.

  • Sorry, I'm fairly new here and don't can't see how to PM you, but what specific programming skills are you looking for? Thanks.

  • I had fun building a project like that too when I was exploring the physics side of things. Personally I prefer the irregular elliptical orbits as I find it fun to play with the differing factors. It's also more realistic as our solar system is not completely regular.

    That said, if you want to go for perfectly circular movement you could don't really need to use the physics at all, but could simply plot the movement based on the formula for a circle with the sun at the centre point. You'd then use a series of setX/setY values with wait periods in between to determine the speed.

  • Bookmarked this for later - looks good.

  • Some nice artwork guys. Well done.

  • It was on the Performance Tips page: https://www.scirra.com/manual/134/performance-tips

    "Place objects using the same blend modes or effects on the same layer"

  • Hi volcank. Yes you can do this with HTML_iframe_Pode.

  • As you have a licence you have unlimited layers, so you could break your objects over multiple layers and use "Move to layer" as a solution.

  • Did you try without the first forward slash?

    (i.e. "data/minigame1..." instead of "/data/minigame1...")