HotGod's Forum Posts

  • Forum search is separate, try this link:

    http://www.scirra.com/forum/search_form.asp?FID=0

    Cool! How do people (beside myself) get this search page?

    Why don't you put a link beneath the search box which reads "Advanced Search"?

  • I guess I'm missing something. When I press the top right "Search box" I'm being transferred to "http://www.scirra.com/search"

    There's no "All forums" option for me.

  • I'm using the search engine to solve issues, find answers, etc.

    I always find my answer but I keep getting messages from the old CC.

    Since I'm a C2 user I don't really care about the previous creation tool.

    I know it sounds rude but it's far from what I'm trying to say. I don't wish to be rude but there must be a better solution of separating the two.

    A check box "Search only for C2" would be great.

    Again, sorry for the rude factor coming from this request.

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  • Is there a better way to do this?

    When you detect an obstacle the laser (loop) continue with the path of the laser.

    I suggest you'll replace this line:

    Line: Set width to Line.Width-1

    With this short command:

    System: Stop loop

    The new line will end the "searching" cause the laser hit something.

  • There seems to be a lot of confusion in this thread. All that's being asked for (if I understand) is convert to JPEG on export to reduce the download size for certain images. Of course JPEG is lossy and doesn't support alpha, which is why it is never used in the editor, it just could be an option to further compress JPEG suitable images when exporting.

    This has been on my todo list for a while. A workaround in the mean time is to convert images to .jpg yourself after exporting, then you need to update the filenames in two places: first in c2runtime.js and then also in offline.appcache. (find and replace myfile.png with myfile.jpg in both)

    If it's on the todo list than I can sleep more calmly :)

    All I asked was to keep the source file intact. If the game designer uploaded a jpeg it must have been in purpose. The same goes with Png.

    I simply use both formats cause I know what format gives me the best possible outcome. Sometimes I prefer a Jpeg cause I use large bitmaps and I don't mind losing some details and sometimes I enjoy the transparency and don't mind the file size.

    Thanks.

  • Assuming the image is 600Kb in PNG format and 150Kb in JPG format, the JPG still takes the same amount of memory as PNG image.

    Of course, it would be nice to be able to load JPGs in Construct 2, I'm just repeating arguments that were thrown around. Besides, Construct 2 compresses PNGs. The savings may not be that great, though.

    I know about the memory decompression. I'm not trying to save memory.

    All I'm saying is that leaving the option in the hands of the game designer is an important thing.

    Having 5 different backgrounds saved in Jpeg < 1MB

    The same in PNG will be 3MB and more.

    In a web application environment the difference between 1MB and 3MB in huge. With higher uploading time you're reducing the number of potential players and increasing the potential of getting bad feedback due to long loading times.

    In some cases it would be even wise to use gif as the saved file but solving the Jpg/Png option will solve this issue too.

  • Why do you suggest that? I tried to explain why I prefer using 3 150Kb jpegs (in some cases, i.e. backgrounds) over 1 600Kb Png.

  • :) I've been in this business since the invention of Jpg...

    I know what's the difference between these two formats and I think it would be wise to leave the control at the designer hands.

    If one uses jpg and png than he might know what he's doing.

    I prefer having 3 different background 150K each than having one 600K png image.

    All I'm asking is for some control over the final file sizes.

    As mentioned I do use PNG when I want to enjoy the benefits of a PNG file format but I also recognize the file size advantages of a good old Jpeg.

  • I noticed that all my files in the images directory are converted into PNG.

    When creating a project I use PNG when delicate transparency is needed and Jpeg when big backgrounds are used.

    I use each exploiting the specific format's advantages.

    Is there a way C2 will export images based on the original source file?

    This will save tons of space in the images directory and speedup upload times.

    A 600K png file can be easily turned into a 150K-200K file. 5 such files will generate a 1MB space saved.

  • Construct 3 will be called Construct3D. It will be based on CryEngine and Havok.

    And yes, I used my time machine for that information.

  • Any one?

  • Following my (long) list of initial changes/ideas I had when I first encountered C2, here's my GUI offer (+other changes/requests).

    I find myself wandering in many windows why a certain look was picked over other more "logical" choices.

    I mentioned some of these in my previous thread

    Here's how the "Insert new Object" window looks like on my machine:

    <img src="http://www.logofusion.com/C2/New-Object-Window.jpg" border="0">

    It's 95% white/empty + there's a scroll bar.

    And here's my suggestion of how it should look like:

    <img src="http://logofusion.com/C2/New-Object-Window-2.jpg" border="0">

    The same number of categories + same amount of icons. To those who might say "Well, what about room for more categories/items" I can defend my version with - Well, both can be added. If there're more items the same solution in the form of a scroll-bar can be introduced. Nothing is change from current solution - If there're more items than a single window shows a scroll bar will allow the, well, scrolling.

    I think my suggestion looks more professional and more importantly it's more user friendly.

    Beside the GUI issue/s here're more ideas/requests/changes/observations I scribbled during working with C2 (Which I love):

    • I often noticed that texts will change position during run time. If I carefully align a text on a background and test the project in a browser the text will move few pixel to the right and bottom
    • There's no way to change text properties during run time. It would be cool to be able to change size and color via regular object properties from within the event sheet
    • a command in the form of "Preload all used sounds" will save tons of time wasted when I change one sound, remove another, swap sounds, etc.
    • When inserting new sprites I often see a strange dimension to the sprite when I get back to the layout editor. It's important to have the sprite in the original graphics (same dimensions, same ratio)
    • Exe creation (can be used by encapsulating google chrome slim browser). I'm sure this came up before. I understand this feature demands tons of time
    • Remarks color/size will be a great addition. Remarks on red background will be colored by me for all negative operations, for example.

    That's it for now. I'm sure you understand I write these long messages cause I love the product and not vica-versa (The product hates me :)

  • Thanks! :)

    If you liked Ver. 1.0 I'm sure you'll love Ver. 1.35:

    Egg Constructor

    Some major improvements to the mechanics. There's a camera which follows off-screen objects, scrolling and even a goal - put as many eggs in the basket without breaking them.

  • I'm sure it's an easy fix. One can check the mouse position and simply grant the focus to the window currently under the mouse.

    I'm sure it will be fixed but I'm also sure this minute fix was added to a very long small changes list.

    Since you've mentioned the frames window I'll mention another cool thing I think should be introduced: a save/load of objects.

    Imagine after creating a cool sprite with all the frames and points you simply save it to your directory for use in other projects or even to share with friends. This will allow a creation of ready-to-use objects.

  • Thanks! :)

    Yes, the idea is to show how hard these kind of machines are to operate

    + Have fun in the process. I'm just not sure if I'm doing the right things to create this machine. Still in the learning stage.