horoblast's Forum Posts

  • Maybe you could find this link usefull? https tutorials 1049 simple-swipe-on-object (add :// and / where needed, i can't post full links since i don't havve 500 rep)

  • Create a textbox (empty) and a text object. Make it so that the Text always comes above the textbox, then use the "horizontal alignment" property to align the text.

    Yes i think korbaach 's answer will be easier .

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  • Create a textbox (empty) and a text object. Make it so that the Text always comes above the textbox, then use the "horizontal alignment" property to align the text.

  • Auto-pathing as in over a predetermined path or does it have to find it's own path via al algorithm?

  • looking into it but well

    If it's not urgent you could also fiddle around a bit with waits, sprites going towards your player (angle/position), if they see the player, let them go behind a solid "wall" for cover, stuff like that.

    What sort of game with space enemies are you trying to make? Something a-la top-down first person shooter, or like space invaders, ...?

  • i hope you have found/will find a solution to your problem pretty soon with the raycasting you found !

  • Thanks for the swift reply horoblast. I do always appreciate this forum as so many people reply so fast with solutions and guidance

    No problem. I don't know any other ideas off the top of my head you could try, i'd love to help you search a bit but i have urgent deadlines i'm going to have to make for a client so i'll have to put all my effort into that now . Hopefully it's not super urgent for you and you can fiddle around and try some more.

  • Hey, maybe these links could help:

    scirra.com/manual/112/facebook

    publish-score-in-facebook_t64290

    scirra.com/tutorials/58/how ... ame/page-2

    I think these links might point you in the right direction.

  • I don't have experience with IAP or the object itself, but maybe these links could help:

    scirra.com/manual/173/iap

    scirra.com/tutorials/645/in ... njs/page-3

    in-app-purchases-again_t82298

    If not, maybe add a global variable and set it to 2. If amount < global variable => you can purchase. If amount = 1, set amount to 0. Something like this, maybe? I don't know wether the item would still be available if amount = 0, as i've said i don't have experience with IAP or the object, so excuse me if i'm wrong.

  • I don't think it is possible to change the interface language of Construct 2.

  • I think you'll have to use AJAX calls to a local file, maybe these links can help you:

    youtube.com/watch (Building Games With Construct 2 Part 19 - Read Data From Text File Into Array)

    scirra.com/tutorials/61/aja ... onstruct-2

  • horoblast You might want to try the capx. I believe you have the wrong end of the stick.

    I've made a visual representation of the line of site behavior and I'm looking to improve it.

    In essence, I'm attempting to re-create this: twitter.com/JoeGribbs/status/701924446429437952

    Oh i see, wow, i'd have no idea <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />. I've only just recently tried using Construct 2 and am not too "skilled" with it yet <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />. Hopefully someone will know how to do this and can answer, or you could try to tweet the creator?

  • Turret => is between angles (e.g. -1 & 1, or bigger interval depending on the speed it turns)

    => Turret set value "newAnimations" to 1

    Turret => compare instance variable "newAnimations" = 1

    => do something, spawn something

    Could this help?

  • Maybe this link can help you : scirra.com/manual/163/line-of-sight ? Also, i haven't tried this yet, but couldn't it also work with solids? If there's a solid between 2 sprites, they can't "see" eachother?

  • Since i don't think it's possible to have a Text is overlapping with X, can't you do it the other way around? X is overlapping with Text => Text set visible?