horoblast's Forum Posts

  • I'll look into that plugin, and if there's still anything I need help with I'll just ask here.

    Just rotate the layers you want to rotate then what the user sees is basically the layout/layers rotating rather than "a camera" of some sorts.

  • Thanks

  • Hey there,

    my problem consists of a road and a car. The car can already move along the road and the camera already follows the car, no problem. Now i'd love it if the camera tilted at the degree of the car tilting, basically imagine this. The car (horizontal) moves to the right until it hits a bend, 90° to the "south" (making a right turn). How can i make sure that the camera follows the car such that the car always "appears" horizontally on the screen & to the user?

  • I'm going to reply to myself here...

    I fixed my problems putting a bullet behavior on my car, and turning the car with setAngleOfMotion . Now all my cars follow their respective appropriate routes!

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  • Hey fellow Construct 2 coders and designers,

    I'm new to this piece of software and i'm wondering how i can do something. This "something" is as follows: I have created, out of my own assets, a road (in 10 pieces) for a game. This road is curved obviously, it's not just a straight line. Now i also have a car asset, spawned on my first roadpiece.

    How can i now automatically spawn a car every 5 seconds on piece 1 and move the spawned car to piece 2, piece 3, etc... until it reaches the end where it should destroy (when past piece 10). How can i achieve this "moving alongside the middle of each road piece till the end were it destroys" ?

    All help much appreciated!!

    horoblast.