HolidayExplanation's Forum Posts

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  • My Discord ID is in my initial post. My Discord: HolidayExplanation#5275

    That is, if you use Discord, but it's the only thing I use for communicating

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  • If you don't like Javascript there's also a neat plugin: construct.net/en/make-games/addons/97/utc-time

  • The only way I see is to right click (even though you can't select it with left click ofc) on it again and unlock all or unlock all on Layer, then I can select it again.

  • As far as I know you can only lock layers? Maybe check your layers instead.

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  • I hope this is it, otherwise I don't know what you mean, sorry. And if you need to compare it in the System expression there it's Array.At(0).

  • Did you try with Array -> Compare at X?

    If you mean checking what value is in position X:0 of your array.

  • No pay, just a fun collaboration & trying to get it on Steam where it might pay off

  • I'm looking for someone who would want to work with me on a Survival type 2.5D game (basically 2D Pixel Art in a 3D looking world like Don't Starve/The Escapists). I have already once created most of the mechanics including Inventory, Crafting, Crosshair customization etc. in C3. It's a fresh concept due to most Survival Games being 3D or 2D.

    I am a coder and can work in both C2/C3, though I always prefer working in C2. I'm not that good at pixel art, but am great at doing interfaces since I'm a web designer.

    The idea:

    • A survival game with depth like from the series The Walking Dead
    • Randomly generated Environments (like in Minecraft where every Tree is different, villages spawn at different locations...), Random AI looks (since it's low pixel art every AI can easily look different), -Zombie looks etc.
    • Character customization
    • Very hard game difficulty
    • Different Weapons & Tools, Mining surface ores and Crafting
    • AI Communities (+ability to create Communities) and random events in the world
    • Seasons, Winds, Snow, Rain, Storms, Diseases instead of just a Health bar
    • Sleep bar, Sanity bar, skills, zombie personalities & zombie evolving over time
    • Houses that you can explore and loot

    There's pretty much infinite possibilities. A lot of the systems I have already built before, they are generally pretty easy to do - struggled most with the art part tbh.

    I would also love to launch a survival game on Steam with someone during my lifetime, it has been a dream of mine for years now and would like to realize it :)

    My Discord: HolidayExplanation#5275

    Kind Regards ^ ^

    Tagged:

  • Those are all some good points! And I see from the graph by Eren that it's a lot more popular in general. But for the most I was just baffled that people barely mention Construct even though I heard as well that a lot of people use it for making and then selling games to websites like Kongregate.

  • Just saw the subscriber amount on Reddit for GMS being 30k and for Construct 1k. Why is that? GMS doesn't seem half as good or maintained as Construct and Construct even has visual programming and is a lot more beginner friendly. Even when people talk about game development they always mention all the engines but Construct. Is it the price, marketing or what? Thoughts?

  • Welp what else can I say at this point. Thanks for all the help and explanations dop2000 ! =]