HighLevelGames's Forum Posts

  • 10 posts
  • i used to be able to just say (0-3) in construct 2 and the engine would think i meant if number is equal to 0,1,2 or 3 than perform said action but now it just thinks im subtracting 3 from 0..... ive tried || and hat doesn't work and ive tried & and ive tried , commas... nothing works. could somebody please tell me if there is a better way to do this since by gawd i cant have every-deck in my game take up this many events...

  • Okay, thank-you for your quick response. I believe i have a fix for what i posted but yes this is becoming more complicated every second haha, been going over the tutorials and implementing what i can as i go over them. your right though not easy.

  • Thankyou! so ive run into this problem. is that im trying to sync the host objects(cards) to show up on the peer side and the object aren't showing up... or at-least not how i want them since i need them to be upside down and locked to the "enemy card zone" position. the "deck" is what cards are in the deck and "cards" is all the cards in the game. also i think im doing the association wrong

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  • Glad to see some more activity on this post. If you figure something out and we can manage to get this stuff working indefinitely than I really want to make a YouTube tutorial and Mark this as solved for all the people having this problem. Again tho, thing work different on my phone than on my fiance's phone right. On mine I get the logo pop up and then nothing but they get a logo pop up and leaderboard that's blank. Google dev support says it all works fine on there end tho... So idk of it's just certain devices-Google dev support got blank leaderboards too and didn't pay heed or if it actually just works fine and since my fiance and I are both listed under "my devices" with Google and it doesn't work cause of some anti cheat measures like the creator hacking there own leaderboard. Anyway looking forward to what u find. Thanks.

  • thankyou for the reply! ive read over the intro and the different conditions and functions. This usually is enough for me to start working on whatever it is im doing but this has been so foreign that ill be studying these tutorials. I did look over the projects that come with construct 3 about MP but still very confusing. Like I get that i need to be sending messages from one player to another but what i dont get is more specific intricate things pertaining to this game itself and not something as simple as pong.

  • I hvae a similar issue when I try and load the scores from my device, since my account is linked to my phone. Try seeing if it works on somebody else's device. Also I cannot confirm if this will work since I haven't tested it personally but I did open a ticket with Google dev support and they said that it all works properly on their end with my game specificly.

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  • So last week I started development on my concept for a card game in construct 3. Just trying to put together a tech demo right now but now that I've got the UI down and know what I'm going to do with card effects and the like I'm ready to start creating events to connect a peer to my lobby and test thing like different potential battle systems but, I have no idea how to make this kind of thing happen and honestly need some serious help, to the point where I'd put your name in the credits. I will probably upload a capx here or email one to people who want to help since there's alot of specifics that a few screenshots prolly won't cover. Any help is appreciated. kongregate.com/games/GoatGames/hero-blitz-wip that's the game there. Just so u can have a basic look at it and maybe derive something from there. drive.google.com/open thats the project. i was reading somewhere that i just send "messages" from user to user with the info i need to send and receive. so for example if i wanted to know how many card where in my opponents hand then every-time my opponent made any changes to their hand than the hand size would then be sent to me on a message send event? also how would this work for card effects for example, if i have a card effect that returns a opponent card to hand how would i send that information in a message? like would i need an event for what card im selecting then another for it being removed from the field or? jsut feels really confusing atm

  • So im not sure if this is considered solved however for anyone reading this now just remember in order for google play plugin to work on android you MUST be using a signed apk that has the same signing key as the one you have uploaded to the play store. THEY MUST MATCH because of the way that google play API secures there API's. You can do the entire process of uploading your game and creating your listing in a closed testing track and then proceed to add play services to the app while its in closed testing track and test it that way. Now that leads me to my problem... i have followed the process of what u guys are doing here and when i go to open the leader-boards it just says that something went wrong with google play and that theirs no internet connection... now my phone is most definitely connected to the internet, however there is no scores on my leaderboard... this might be the problem, also it seems that my scores wont upload, however if google play services cant connect to the internet than that would explain why it doesnt upload scores. now i have it uploading a global variable; could that be the problem? anyway heres my event sheet.E EDIT: turns out i had a space at the end of my leaderboard id string haha. thats what was causing the oops something went wrong issue. so always double check your strings lol. also thats not the end of my problems, sometimes i can login and display leaderboards and sometimes i cant, also when i can it doesn't display any scores... even tho i have it so that on score submit success it will display leaderboard...

    + System: On start of layout

    -> System: Load game from slot

    -> GooglePlay: Submit score highscore (tag "") to leaderboard "PRIVATE"

    + GooglePlay: On hi-score request fail

    -> GooglePlay: Request public all-time hi-scores from "CgkIqfqu4oYTEAIQAQ " (25 results, top)

    + GooglePlay: On score submit fail

    -> GooglePlay: Submit score highscore (tag "") to leaderboard "CgkIqfqu4oYTEAIQAQ "

    + GooglePlay: On score submit success

    -> GooglePlay: Request public all-time hi-scores from "CgkIqfqu4oYTEAIQAQ " (25 results, top)

    + Touch: On tap gesture on BlankTouchObject

    + OR Touch: On touched BlankTouchObject

    + OR Touch: Is touching BlankTouchObject

    -> GooglePlay: Display leaderboard "CgkIqfqu4oYTEAIQAQ "

  • Okay thank you so so much, I suppose the actually function will allow me to choose what saves and what doesn't ?

  • Right now I'm working on a platformer, and I need it to save how much corn(money) u have and what levels u have unlocked. What I doing is when u boot the game up to the start screen it saves the game, then it loads it's save. And it save data at the level complete screen and when u reach a check point during the level. The reason I don't just have the game load a save when u start the game is because it'll toss u into a level right away and when u go to the main menu from anywhere in the game it'll just take u back to the continue screen or the middle of a level. However if I don't load the save on start up then u won't have any money untill a save is loaded. And since I can't load the save on start screen idk what to do since save on start then loading that doesn't work either. Doing that just resets the save data for some reason....

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