HessamoddinS's Forum Posts

  • the problem is it makes the movement look bad for a second, for example an object is moving suddenly it stops for 0.5 second or skip few steps which make the game not look smooth

  • Hi

    So I have noticed some sudden frame drops in games that is really annoying.

    for example we have a really simple game which frame rate is 60 but sometimes its frame rate suddenly drops to 57 for 1 second and then comes back to 60.

    Is it a common issue or my computer has a problem?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • oosyrag ryanrybot

    Thank you guys for your examples they really helped me

  • something like this

    sqiddster

  • You are looking in the right direction, effects were definitely used for that game.

    You'll need to experiment a bit on your own regarding layering effects and sprites to get the effect you want.

    Assuming what you mean by a wave as in having the effect spread from a point rather than the entire screen, remember you can use effects on individual layers or objects as well. If you also use blending modes, you should be able to get the overall effect you are looking for. (Use the wave effect on a sprite with blending, then increase the sprite size to grow the wave.)

    https://www.scirra.com/manual/146/effects

    can you make a capx?

    I have tested a lot of ways but I couldn't make something similar to what I saw in that trailer

    Thank you

  • Hi

    Is there anyway that we can have better anti aliasing on shadow casts?

  • Hi

    I'm making a game and I have used Lights and Shadow casts behavior a lot in it and there is a problem.

    The shadow that an object cast is in a layer that the Light is, I have to use a lot of light object for different objects because I dont want some of my objects to be behind shadows in certain areas and my project is just full of unnecessary Light Objects. It would be great if there was an option that we could change the shadow layer to the layer of the object that casts the shadow.

  • So I kind of don't like my solution, it's not pretty enough

    So if you have a better way to make pulse effect (kind of like a wave) please share it here

  • HessamoddinS good luck! you should make a WIP Thread for your game..

    Thanks, as I mentioned I'm not ready to make the game public yet but I will do it when I get further in development

  • > this is great.. my game isn't ready to deploy, but would love to know if others are moving forward with this... maybe we can setup a thread somewhere that talks about deploying to Steam/Xbox/WiiU etc...

    >

    I think this is a really good idea. Perhaps even community adjusted tutorials as well (for those with the rep), so that there are repositories of knowledge with easy access, instead of having to google search the forums...?

    I have applied for idupo@xbox but Im waiting for their answer, they wanted the game concept and I sent them but because Im still in early development I didnt have really good screenshots and video so Im not sure if they approve my game concept but if anything happens I will share here

  • Ashley Thank you for your answer and the great support

  • Closing as won't fix: because the objects are solid, it's the job of the 8 direction behavior to prevent itself from ever overlapping with the solid objects, hence the collision event should never fire. I don't know why it does destroy on two of them, it shouldn't on any, but this is definitely not something you should rely on.

    The workaround is obvious: there's no point making an object solid if it is destroyed as soon as you touch it, so just remove the solid behavior...

    but what if I need an object that be solid for object x and when collide with object y, object y destroys?

  • Hi

    So Xbox one is now being supported by Construct 2, but there is something I want to know.

    If we apply for idasb@xbox and we get accepted, how we should add support for achievements, leaderboard and other Xbox Live features?

    Are you going to make a Xbox Live plugin?

    Thank you

  • Problem Description

    We have some solid objects out of the layout that if the player hits them, the player should destroy. One of the objects is at top of the layout, one at bottom, one at left and one at right. When the player hits the solid objects on top and left, it destroys but when it hits the solid objects at bottom and right it doesn't destroy. when the objects are not solid the player destroys but when they are solid, the player doesn't destroy when it hits the solid objects at bottom and right.

    Attach a Capx

    http://s000.tinyupload.com/index.php?fi ... 3824240600

    Description of Capx

    There is a player object that you can control, hit the top, left, bottom and right to see the results.

    Steps to Reproduce Bug

    • Hit the top and the player destroys
    • Hit the left and the player destroys
    • Hit the right and the player doesn't destroy
    • Hit the bottom and the player doesn't destroy

    Observed Result

    The player doesn't destroy when hits the right and bottom

    Expected Result

    The player must destroy when hits the right and bottom

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • NW.js: (YES)

    Operating System and Service Pack

    Win 10 64bit

    Construct 2 Version ID

    r221

  • I figured it out myself but if you have a better solution please share it. Thank you

    Here is the capx if you want to check it out: (click on the screen and you will see the pulse)

    http://s000.tinyupload.com/index.php?fi ... 7093232885