henryScirra's Forum Posts

  • Hi all

    I am looking for feedback on this spelling app.

    My overall aim is to start putting game interface on top of this spelling engine to turn the act of spelling into a game ( I wish).

    I have spent far to long(over a year with long gaps in between) on this app and now aim to complete in the next month.

    https://www.scirra.com/arcade/other-gam ... ainer-8178

    https://www.scirra.com/arcade/other-games/spelling-trainer-8178

    Many Thanks

  • Thanks for capx

    That is a genius way in how to resize the font size.

    I have chosen to use sprite base buttons with a sprint font attached to them as this would allow me to create none standard button shapes.

    Thanks again for the support

  • Thank for the information.

    This will come in very useful when planning a project.

  • Hi all

    Can find a way around the button z-order issue.

    Instead, I am going to use sprite animation frames as buttons and set the as I touch them as found in the forum.

    The plugin SpriteButton by coatesjetset does not work with mobile

    If anyone has a solution to the button z-order issue, please post as I would be interested to know.

    bye

  • Hi

    My project has SpriteFont+ that is above the buttons Z-order and layer order .

    In preview or debug mode the buttons render on top of everything blocking the (SpriteFont+,text).

    Is there a way to force SpriteFont+ to show up above the buttons?

    Thanks

  • Hi Glerkud

    That is a nice workaround.

    If I understand what you are saying is that I would load multiple CSS for the button font size and active them as needed when the screen size changes.

    Man that is a lot of tweaking and testing, I will give it a go.

    Thanks

    Below is image of my project (personal spelling) that I forget to load

    https://www.dropbox.com/s/e6jttro0o9w4p2n/button%20auto%20font%20size.jpg?dl=0

  • Hi all

    Just checking if anyone on scirra has a workaround for setting the button font size to a large font and have it scale with the layout size.

    • when Auto font size set to "Yes" it overrides the set button font size using CSS to a very small text
    • when Auto font size set to "No" button text is larger but it doesn't auto-scale

    I have searched in the forums and people are suggesting using sprite fonts and not button text.

    This would mean creating more objects for mobile app and I would prefer not to do that.

    Does anyone have a workaround?

    ManyThanks

  • Hi all

    I am unsure if this is the best place to post this but anyway.

    I created a function to randomly swap letters from an input string.

    All works well with strings that are over 3 character in length(like "welcome"), but when you enter a string that is 2 character in length(like "we") then the capx program becomes unresponsive. <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    The function should return an error but does not. <img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question">

    Help! I don't see that wrong?

    capx link: https://dl.dropboxusercontent.com/u/787 ... uffle.capx

    thanks for taking the to read my post.

  • hi

    Nice animation.

    To be honest, you could publish what you have and then release updates. This way you could get user feedback.

    Try out this youtube channel, I am have been following them for about a year and have learned a lot.

    Subscribe to Construct videos now

    By looks of the looks things your well ahead in experience than me and don't need any of this advice.

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  • hi

    Very nice looking game and your English is very good.

    I hope you don't mind answering some question to help out other publish their game.

    1 Is this your first published game on the google play store?

    2 Did you intel XDK, cocoon and what were your challenges?

    3 Did you work alone?

    4 Did you make the artwork and produce your own sounds.

    5 Any resources( websites, tool, book, tutorials, youtube channels ...) you would recommend to people.

    Keep making games and make your dreams come true.

    I am still working on mine

  • hi

    nice arcade action.

    Be critical! well.

    Please don't hate me, I can imagine how much work you have put into this game.

    I like the game and have played worse in the app store and after 20 min of gameplay and here are my findings.

    Graphics: it looks professional and pixel art looks suitable for this kind of game.

    Movement: maybe because of keyboard control. The fly movement feels fine, but when the monkey lands then platform the movement feels clunky( not smooth) and it is hard to adjust the money on a small platform without falling off.

    Animation: I did not notice it at first that monkey and enemies have no walk animation and then it was hard not to see

    music: did not mind, maybe shorten the loop

    collectable: maybe have other collectable other than just kill an enemy for points or rocket( was not sure what collecting it did). could try combo points for hitting/ kill enemies within a set time.

    unlocks: when something was unlocked it went by too fast for me to notice it, maybe pause, go into slow motion or have items screen for all unlocks( yes more work ).

    Enemies: it would nice that if you land on an enemy it kills them or pushes them aside. it looked a bit odd when the monkey and enemy shared the same space.

    Pause Screen: it was unclear at first that numbers were for adjusting the sound level

    Laser part: what do the white guys do. I was unsure why sometimes I when through a laser and other times got killed by them.

    good job

    keep it up.

  • Hi Flump

    Thank for the quick response.

    I am sure that others will find your feedback very useful as on our long journey to game creates.

    It long road and someday I will create games that are as good as what you have created.

    Thanks

  • Hi

    very nice, you are like a super advanced user of C2

    I would like to ask some question: Please.

    1 how long has it taken you so far?

    2 how do you plan and generate ideas?

    3 What do you manage your project (tips on stopping it from getting confusing)?

    4 What do you do when you get stuck?

    5 what book or resources do you recommend?

    Any feedback would be very well received.

    Many thanks

    henry

  • very nice take on top-down the shooter.

    I found that some enemies walked through walls when they were spawned. Was that intentional.

    Did you use path finding for the enemies to the player?

  • Hi all

    I creating a spelling trainer app for mobile to help me master common misspelling will commuting to work.

    I have created a list and divided the words into syllables.

    links below is my prototype for the app.

    https://dl.dropboxusercontent.com/u/787 ... 20idea.pdf

    Please leave a comment

    Many thanks

    henry