Hey,
I have question about windowWidth parameter, I read couple of threads I could find but could not figure a solution.
ok so scenario is this, I have two TiledBG-s for health hud.
I want red one to be scaled to same size as playable window of the game (camera is fixed, does not move)
I used RedTiledBG.width=windowWidth
Then I have Health and Max Health, in event bellow I calculate what percentage of maxhealth is current health and then I translate this into hud.
so if current health is 40% of max health, width for GreenTiledBG will be 40% of RedTiledBG width, which is turn should be equal of playable window width.
<img src="http://i.imgur.com/V1Gemqu.png" border="0" />
this works well and correctly when fullscreen in browser is set to "Off"
but when its set to letterbox
something like this happens
<img src="http://i.imgur.com/JeGJphG.png" border="0" />
I don't understand exactly whats going on here, but I know its being scaled somehow and windowWidth is behaving like it should from other threads.
But in my case what alternative can I use to accomplish my task? is there anyway to capture actual playable area window width?