helena's Forum Posts

  • Aaaaaaaaaahh wrote a nice reply, got error message! Writing again!

    I wanted to say now I have played the game. It has very nice graphics!

    But for this type of game I would like it to be either very simple controls if you have to use keyboard, but the best is to make it capable for different kinds of input. For example gamepad would work best for this type of game movement.

    But as fallback you might make the first level into tutorial level, make the tutorial a part of the game itself, in the graphics back, it is nice to do that way. So hopefully the player will practice to jump over some hole.. then gradually introducing more and more keys. Hoping for the player to remember them.

    It depend much on where it is going to be. If it is going to be on website or similar it is important to be quite "quick" to get into the game or the player is gonna give up soon.

    I hope you will get down the controls in a good way because you have so lovely graphics for this game.

    Now that's my humble opinion.

  • As a lefthanded user I want to give advice to people who are serious about make games and the game utilize keyboard input, let the person choose the keys.

    I hate it when I am forced to use some keys that is not natural to me. WASD are not natural to me, arrow keys are more natural. But I disgress, I prefer gamepad if you have to be quick...

    But if you are making the game just for fun and not trying to be serious, then do the way you like.

    Oh, I think I am gonna play your game to give a more detailed input based on YOUR game not generally. :)

  • That's what I did. Keep up the good work, ASHLEY.

    I just wondered why, but OK, only sprites!

  • I forgot to update, jayderyu, sorry! It worked nicely, thank you.

  • RamPackWobble and mystazsea

    Thank you two for replying.

    I went with Mystazseas solution, more or less.

    I decided to do it manually, and remove all solid behavior and made the bounce event based so I could add variable. I decide to change angle +1 every 6th time.

    For people reading, do not use .Angle, it is not same thing, it is .Bullet.AngleOfMotion the Angle is for the sprite itself, not motion. This confused me first then ooh.

    Also pay attention to how you arrange event blocks. I accidentally moved the whole group under some obscure event and did not get it why it never worked in the actual game but working nicely in the test capx. ;)

    Thanks again guys!

    Now I wish I had extra monitor to see the debug window better! I clutter my game with texts showing how things go. ;)

  • True. Guess it is considered to be as background object even if I am not using it as such. :)

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  • Hey guys!

    Are there a reason of why there's no spawn object event for 9-patches?

    I am sure there's logic reason for it.

    I am going to do a work around instead.

    <img src="smileys/smiley2.gif" border="0" align="middle" />

    which I have done now and it is working beautifully.

  • jayderyu

    Oh yes, thicker walls, why not. I could always make them invisible. But I wonder about walls beyond the layout, will they still function as solids even if it is outside? Because of having thick walls inside the window/layout make the playarea smaller. ;)

    Ah well, I will experiment!

    Bullet movement, yes. If I don't change my mind entirely. :) (due to other things)

    Thank you!

  • Quick question:

    Are there a way to identify when a bullet sprite have bounced and changed direction?

    <img src="smileys/smiley17.gif" border="0" align="middle" />

    Ok, I think it would be good to explain why I want this:

    Sometimes in my game (breakout style) the ball may start to bounce back and forth in exact same path for loooong time, so I have to break the game. I considered if I could figure out the bounce position and put the variable in array and then compare, after like 4-5 times of identical or similar values, I let it adjust the angle tiny bit. But how to implement it.. hmm.

  • As some of you know(?) I am working on a breakout clone (with my own twists)..

    The ball has bullet behavior, and the walls on top, left side and right side is "solid".

    Once in a blue moon the ball get sneaky and bounce through the wall and escape. Because of that it happens so seldom it is hard to "check bug" it.

    So I would like to have your input on approach to "cure" this.

    I wonder if it would be a good idea to identify the ball x and y position, and verify with the play area and if it is outside of the play area, adjust the position of the ball to be just inside the play area?

    Would you do this or something else?

    If you want to see the game itself it is here.

  • Updated the game a tiny little bit. The graphic is what took time to make. ;)

    Added splash when ball hit block among a few other smaller bits. Animated eyes when energy tube go up, energy into drop instead for hit block, floaty scores, sprite fonts... mmmm. This is fun to make. I have the story in mind already. :)

    ball, paddle, black borders, background are just placeholders.

    Bunny in space

  • And if I am confusing then here's a capx file that illustrate what I want to make. The yellow pattern should be "cut" to the shape automatically.

    Link

  • I wonder if there's effect plugin that will let you do this:

    Fill a sprite with a layer of tiled background, while preserving the sprite's alpha?

    Something like the official Set Color effect, that will let you fill the sprite with one color, preserving the alpha layer.

    No masking because the object needs to be layered, moveable over background.

    The idea is to make a doll dressing app, which is more flexible than offering the clothes pieces in fixed colors/patterns you have created on beforehand.

    This might be in wrong form, sorry if it is so. :)

  • Could you tell me if this loads correctly. Just to make sure.

    It should load text and Scirra logo from my Dropbox.

    Test

    Yes it loads. It says it loads successfully which I guess is what you wanted? :)

  • I do not know where to post an incomplete game (still adding basics) but still not a "test" per se.. but here is what I have been working on since I got on Construct 2 a few days ago. :)

    http://www.funnybunny.se/game/

    Only 3 levels, and as said, still adding basics..

    The garish background is placeholder for background graphics later on.

    Sometimes I notice that the ball go beyond the boundary on the sides/up. Boo!

    Also no sound at all because of a simple reason: I am deaf. ;)