helena's Forum Posts

  • Fantastic software! I was about to make sprite font, but I took a break to read the forum and found this - perfect timing.

  • Beautiful assets!

  • Thank you again, Blackhornet for introducing litetween to me! It is PERFECT! I can see I am going to use it for many things.

  • Looks nice! Thank you, blackhornet!

    Love this forum, so many helpful people!

  • Ok I realize it now as you put it, Ashley! Sorry about that.

    But let's say "do this thing" and then "wait x seconds" in a loop should be theoretically sound? But it won't wait until x seconds have passed but go on to next iteration at once ignoring the wait time. Hmm.

    Ok what I wanted to do is resize a sprite a fixed amount over a period of time (so it is smoothly growing) and not instantly. Maybe loop is not the way to do?

  • It won't work! <img src="smileys/smiley18.gif" border="0" align="middle" /> Just like with seconds, no change.

  • This is for a fuel bar. The 2.31 is the adjust for the size in pixels.

    Event: Repeat IntervalSize times

    Subevent: Every tick: Liquid(Sprite) - Action: Set size to (64, loopindex*2.31)

    It works but obviously too quick, the meter is from one position to another in a "blink".

    But if I change Every tick to let's say Every 0.2 seconds it won't work at all, the bar is still in the old position.

    Do you know why?

    Are there a way to do "Every 20th tick"?

    I have a feeling I am doing this wrong because tick is basically "always" and maybe not same thing as time, right?

    Thank you for reading. :)

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  • Oooh! Thank you, I will look at it!

    Done, it looks neat!

  • So basically I am contradicting myself. ;)

  • I can't use masking object because of the transparency to background everywhere.. ;)

    Not perfect but I solved it by two pieces of graphic, one solid color for the end cap (the rounded at bottom of tube) and then one gradient object, that is two color gradient. I settled for it instead for rainbow easier to implement.. Level change by change size of the object..

    I did the 100% of the coding myself (I feel proud, I am not so well versed in math)

    Now to solve so it will grow smoothly from one position to another.. (like from 16% to 33%)

    And oh btw I bought Construction 2 from free to user license. Now I need more incentive to finish this game.

  • I experimented with acceleration but I dislike how it "continues" to go even when the key is released.

    Or maybe I am daft. ;)

  • Thanks, I am going to try out now.

  • Hello again.

    (sticking to keys for now, I might change later on)

    I want to be able to press one key to speed up the paddle movement (breakout style game) and once that key is released the paddle returns to its normal speed.

    I have tried to do like this:

    On Left key pressed --- Simulate 8 direction pressing left

        subevent: Keyboard ctrl is down --- set 8 direction speed to 700

    (I also wrote second event below to read the released key to restore to normal speed but I deleted it)

    It didn't work.

    I have added another action to the ctrl key to verify so that the keys works and it does. So I must be doing something wrong with the 8 direction?

    <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Interesting idea.

  • Beautiful demo!

    I do not have the paid version (and thus not the latest version) because I just got into this a few days ago and I want to evaluate it first. But I think I am gonna buy, because I have put quite a lot of thought and work now. ;)

    One of the reasons of me considering construct 2 is that the community seem to be helpful in a nice clear forum view.

    Ok not very constructive reply but still. ;)

    Oh hey, returned to look at the demo, not seeing the code, so I worry about the background since it is black or solid color or fixed graphic. The background in my project is a scrolling background. The "Liquid" itself can be solid but the test tube is transparent and the bottom of the tube is rounded.