helena's Forum Posts

  • Could you tell me if this loads correctly. Just to make sure.

    It should load text and Scirra logo from my Dropbox.

    Test

    Yes it loads. It says it loads successfully which I guess is what you wanted? :)

  • I do not know where to post an incomplete game (still adding basics) but still not a "test" per se.. but here is what I have been working on since I got on Construct 2 a few days ago. :)

    http://www.funnybunny.se/game/

    Only 3 levels, and as said, still adding basics..

    The garish background is placeholder for background graphics later on.

    Sometimes I notice that the ball go beyond the boundary on the sides/up. Boo!

    Also no sound at all because of a simple reason: I am deaf. ;)

  • Fantastic software! I was about to make sprite font, but I took a break to read the forum and found this - perfect timing.

  • Beautiful assets!

  • Thank you again, Blackhornet for introducing litetween to me! It is PERFECT! I can see I am going to use it for many things.

  • Looks nice! Thank you, blackhornet!

    Love this forum, so many helpful people!

  • Ok I realize it now as you put it, Ashley! Sorry about that.

    But let's say "do this thing" and then "wait x seconds" in a loop should be theoretically sound? But it won't wait until x seconds have passed but go on to next iteration at once ignoring the wait time. Hmm.

    Ok what I wanted to do is resize a sprite a fixed amount over a period of time (so it is smoothly growing) and not instantly. Maybe loop is not the way to do?

  • It won't work! <img src="smileys/smiley18.gif" border="0" align="middle" /> Just like with seconds, no change.

  • This is for a fuel bar. The 2.31 is the adjust for the size in pixels.

    Event: Repeat IntervalSize times

    Subevent: Every tick: Liquid(Sprite) - Action: Set size to (64, loopindex*2.31)

    It works but obviously too quick, the meter is from one position to another in a "blink".

    But if I change Every tick to let's say Every 0.2 seconds it won't work at all, the bar is still in the old position.

    Do you know why?

    Are there a way to do "Every 20th tick"?

    I have a feeling I am doing this wrong because tick is basically "always" and maybe not same thing as time, right?

    Thank you for reading. :)

  • Oooh! Thank you, I will look at it!

    Done, it looks neat!

  • So basically I am contradicting myself. ;)

  • I can't use masking object because of the transparency to background everywhere.. ;)

    Not perfect but I solved it by two pieces of graphic, one solid color for the end cap (the rounded at bottom of tube) and then one gradient object, that is two color gradient. I settled for it instead for rainbow easier to implement.. Level change by change size of the object..

    I did the 100% of the coding myself (I feel proud, I am not so well versed in math)

    Now to solve so it will grow smoothly from one position to another.. (like from 16% to 33%)

    And oh btw I bought Construction 2 from free to user license. Now I need more incentive to finish this game.

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  • I experimented with acceleration but I dislike how it "continues" to go even when the key is released.

    Or maybe I am daft. ;)

  • Thanks, I am going to try out now.

  • Hello again.

    (sticking to keys for now, I might change later on)

    I want to be able to press one key to speed up the paddle movement (breakout style game) and once that key is released the paddle returns to its normal speed.

    I have tried to do like this:

    On Left key pressed --- Simulate 8 direction pressing left

        subevent: Keyboard ctrl is down --- set 8 direction speed to 700

    (I also wrote second event below to read the released key to restore to normal speed but I deleted it)

    It didn't work.

    I have added another action to the ctrl key to verify so that the keys works and it does. So I must be doing something wrong with the 8 direction?

    <img src="smileys/smiley2.gif" border="0" align="middle" />