helena's Forum Posts

  • hollowthreat, thank you for another suggestion!

  • Ah that's why it never worked for me when I tried Ejecta 1 month ago following some semi cryptic tutorial.

    Might give it a try again!

  • Looking at your version, you changed from Move to Set Position, I see. That's better.

    I might actually want more smooth moving but that's for future, when I have gotten the base nice. Smooth moving and smaller "window". No you do not have to help me with that one, I like to try things myself first.

    Thank you again,

    Fimbul

  • And thank you, Fimbul (and for your more in depth solution/explanation too so it will help other people too if needed.)

    I am so thankful of the help of this excellent forum.

    "proper" bug or not, I am happy that this got solved with your help, at least found the actual error. I almost considered making a *very ugly* solution of only for column 1 up, but no need for that now.

  • Oooh, thank you, that one I would not have caught myself! I will look at my capx and implement your fix and see if it helps.

    EDIT: It helped!!! Thank you so much, blackhornet

    And while at it, I might add that rounding to all the moveable objects.

  • blackhornet, I did so, with the debug overlay, and also adding Browser log (which I wrote about here in later post).. I have concluded that it grabs the value from column zero, but I do not understand why it does that. :/

    I will not give up this. I will continue trying to figure out why it does that!

  • Fimbul

    Now? (How odd, I did remove it. silliness...)

    File deleted.

  • To Fimbul and eventual others:

    Ok here's a version without plugins (hopefully, let me know otherwise)

    The level is very basic, but the problem is there, which is the main objective.

    File deleted.

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  • Oh right. Will consider it. But it is just one plugin: JSONTMXImporter. You could remove it afterwards if you dislike it.

    But if there's more people willing to help but not interested to put in plugin, let me know.

  • I put breakpoint at line 31 (array value = EMPTYSPACE for the up direction) and normally it would just break once for every up movement. But at the stuck position it is stuck there, breaking the "runtime" debug.

    This made me put break points for 31, 32, 34 and it cycles through these in the debug time. It is as if the array value is not matching any of these, even though it should match EMPTYSPACE (0).

    So I added Browser Log - MapArray.At(GridX, GridY-1) at line 30, and there I discovered that the returned value is 1, which is SOLIDWALL, when it should be zero (EMPTYSPACE)

    I verified with the actual array and there the value is zero. Why does this return one? I have a feeling it is grabbing the value of column zero (which is all SOLIDWALL). But why only for this column and not the other columns?

    Closer but still puzzled.

    No I haven't updated the capx with the log entry but I might if this is confusing.

  • Maybe this is too odd to solve?

  • Thank you for your reply.

    It is bad if you can't change drive. Good idea about moving the installation, however I have my files on two drives.

  • I give up, I am writing here.

    I am making a BoulderDash clone and using array to detect things.

    By some reason on the COLUMN 1 (with base zero, so basically second column ONLY that column, if you go down a few tiles, and then go up, you go up one tile and then get stuck there, and can only go left, basically through the solid and then out of the map itself...

    The funny thing is that it is only happening on column 1, in both test levels.

    I have disabled the other objects movements and the problem is still there so it is not there the problem lies.

    I have printed screenshot of the events and looked through the X and Y everywhere and it seem to be ok.

    If you press Space bar while in game you get numbers overlaid the tiles to show actual array data. This is taxing so only reachable by key trigger.

    Frustrating, indeed.

    Could also have to do with the level creation too, I am loading the levels from tmx strings. But the array looks fine from there, so I am not sure.

    EDIT:

    I deleted the capx, but now I am re-adding it, for Ashley if needed.

  • Love your game!

    I have found a typo. If it is intentional, then nevermind. "Prepair to..." change to "Prepare to"

    (by the enemy speech)

    Maybe a small thing and maybe it is just placeholder, I haven't read the whole thread..

    Keep up great work.

  • I downloaded the demo and I could not open files (as I have my documents on another drives other than C:), so I thought it might be the demo so I bought (yes I know.....) and no still same problem.

    Do you know how I can change drive? To D:, E: etc..

    If not: maybe help me find the contact to developer? I could not find any good contact address. Other than twitter which I do not use.