helena's Forum Posts

  • +1 for dropshadow. (both soft and hard, transparent or not)

  • It is integer multiplier (letterbox integer scale). It is small if the next size is not big enough for your monitor. Maybe it could be that? Are you able to run 1024x683px? If not then it would get half down, to 512x341px

    If your resolution is higher than 1024x683 px then try to run the game in full screen browser. hit F11 (Firefox)

    I haven't decided which platform I am going to release this to, so I will adjust the final window size by then. I had the ipad in mind but I have also discovered it might not be ipad friendy game with the controls, it might be too hard a game to control with "onscreen joystick". I haven't came to that yet, I want to add game features and polish the game engine first.

    If it even come to that. With me you never know... HA! (no sound though because I am deaf so it is a tiny bit hard to even try to guess ;D)

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  • I am so happy now! I have solved the tube bug! At least one of them. The one that let you enter the tube from the side and warps you to wrong location. It might have magically solved the other tube bugs as well, I have to test now.

    Took me 2 hours of debugging. As you can't add breakpoint on loops and triggers and you can't "run through every event" (pausing between every event) <-- I think so! I added lots of Browser Log entries with variable outputs and text on what's happening HERE.

    EDIT: It seems that the skipping of tween through tube still happens sometimes. Well. At least I know that!

  • Yes, you can. Just get started studying C2 and eventually you will figure things out.

    To give you some hints for hidden stuff:

    Add background image. Add sprite of the object, adjust the polygon to be same as the object's outline. Add mouse, add event for click on that sprite.

  • I continued with graphics instead... <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Here's a very early version of the game, if you want to try.. of course very early and very rough.

    http://www.funnybunny.se/game/bunbun/

    To play: Click with mouse to choose level. Gamepad works best, but keyboard: arrow keys for movement and ctrl (plus movement) for grabbing. Esc to commit suicide, F5 to reload to choose another level.

    You do not have to report about graphic issues, because I know about them. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> Many of the graphics are either remnant from earlier graphic and/or just dummy, and I know the score should be other color. But if you find actual bug you can report - if you want. Bugs I know about: Straw tubes = very buggy in many ways. Enemy sometimes manage to survive the explosion. (I think this is from the new function event system) Sometimes BunBun get stuck in moving animation, this appears more often with keyboard than gamepad by some reason.

  • My construct 2-ing has been hibernating for 6 months due to other stuff in life.

    I have been making new graphic for the last week now, and now I think I want to fix the bugs in my events.. But looking at the events make me go... what is this? haha. I have made it pretty organized but still confuses me. I have two versions, one without functions that works better, but lots of repeated blocks with code and long messy events, and one with functions, neater events but with bugs.

    The game is not simple, it depends on a chain of events... if I move something wrong, it will eff up for the other things. Not easy, not easy.

    But I also want to complete the game or at least make a working version. haha.

    Mod could move this to better forum.

  • I am just replying quick, probably I should not because I haven't tested. But if you made a small sprite behind the sheep, and keep its position updated to reflect the sheep and it is not set to be obstacle?

  • lovely! I like point&click games. I love your artwork.

  • Totally Zelda II dungeon!

  • Spent the last hours adding more graphics.

    The piped cream is what I wanted to do but I had hard times to get it right but I did not give up! I used some kind of tesselation method.. Not true but "tesselation light"

    You can also see the drink straw tubes.

    Nevermind the almost out of edge baddie down there, he's of old iteration of graphics.

    The background has to be adjusted too to give better feeling and less straining on eyes.

  • Good, that's good! C2 still have a lot of things that could be improved on! As for me I like the GUI to be updated a little bit, the Event Editor in particular. As for now it is good but it can be improved.

  • My Construct 2-ing has been hibernating for the last half year. But now I got new energy and I think I settled for the graphic style. I had so many ideas.. Everything from simple vector graphics, hand cut paper figures scanned in, hand drawn scanned in, nicer vector graphics turn to pixel look, and then on top of that, what theme? garden, ice cream land, etc.... Hand cutting/drawing seem to be too much effort (for the low resolution of game, because higher = harder on computing)... and I finally settled for the cute ice cream/candy land theme..

    The player is a bunny looking balloon and the game itself is based on Boulder Dash with my own ideas and twists.. (not added yet.... I am trying to get base good first)

    The strawberries are generated with slight hue variations in game (not sprites).

  • I am deaf so I can't listen to the podcast but the talk about C3 made me both interested and worried. I hope C2 won't be given up?

  • I guess there's no right and no wrong ways to do things, just good and bad ways. You may achieve something you think is OK with a method but then there's methods that will be simpler to use, faster to process and produce better result....

    This is something every C2 newbie have to go through, no matter their history of other kinds of programming.

  • eli0s love your example!