Hi,
In my game, you have to roast pancakes from both sides. For this, I made an "upside" and a "downside" animation, in which the sides slowly gets brown.
If the player touches the pancake, the pancake should turn around. The side which is not in contact with the pan should pause at the actual frame and start from that frame, if being turned again.
I tried to solve it something like this:
-stop "uspide" animation
-change to "downside"
-start "downside" animation
But both animations are behaving equally and dont stop and start at the respective frames.
Is it solvable with one instance?
Can anyone help me out?
Thanks a lot,
held