Held's Forum Posts

  • Hi,

    I'm trying to simulate a caterpillar-like control. Means: as if the vehicle is steered by two chains like also a tank is. There will be two joystick, one for forward & backwards and one for left & right.

    Right now, I'm working with a car behaviour for forward & backward and a rotation-event for the steering. This works alright, but the bulldozer is sliding when it accelerates against walls.

    Awkwardly I pinned some detector-sprites around the vehicle that set the car-behavour-speed to zero when overlapping walls. But I'm sure, that's not the most elegant way. And does not works too well. Can someone help me out with that. Maybe a custom control, which I'm not too familiar with?

    Thanks,

    Held

  • I appreciate!

  • Really no one? Is my explanation alright or do I have to explain it better?

    My game-idea ist so sweet, I have to be stubborn and bump again. Maybe someone comes around. Ashley, maybe you can help me out?

    Thanks,

    held

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  • I'm still working desperately on routing two Mic-inputs to two separated actions. At the moment, each signal triggers both actions.

    Maybe a small bump can help. Thanks.

  • Thanks. I'm not trying to record the signals. I just want one input-signal to trigger one event. A second input-signal to trigger another event/action.

    held

  • Hi,

    my Audio-Interface is a hardware mixer with multiple (mic-)inputs. I'd like to get two mic-inputs into construct and handle them separately. At the moment, I'm not able to separate them in construct. Both signals affect my events concurrently. Can anyone help me out?

    Thanks,

    held

  • ...made subevents, works like a charm.

    Thanks again!

  • Aah, I see. Right now, I'm not having my project in front of me, but I think, in the corresponding-subject lies my mistake. So, I just have to separate the spawning and the up-down-request, right? Will try it tomorrow. Thanks a lot!

    Held

  • But then the bullet which is already fired up immediately changes it's angle if I hit the opposite direction and fire.

  • Hi,

    in a top down game, my 8-movement Player should be able to shoot up an down without changing his angle to "up" and "down".

    I've set the 8-movement to "set angle = no" and mirrored the sprite. But how do I get it to shoot up an down.

    Can anyone help me out. Thanks!

    Held

  • Kyatric, you made my day. Finally I got the first promising results.

    I will play around with it and maybe I can come back with questions later.

    One already now: Can construct manage two seperate mic-inputs ?

    Thanks a lot

  • I mean by volume. I want to use my voice as the controller. The louder I talk, the higher (y-axis) my sprite should go.

    I'm trying to modify the Audio analyser project, but don't suceed yet.

    Can anyone help?

    Thanks.

  • Hi,

    I wonder, if there is a way to use audio input to control a player.

    More precise: The higher the input volume is, the more up (on the y-axis) the player should go.

    Can anyone help me, doing that?

    Thanks,

    Held

  • Ok, I understand. I will check the autohotkey thing and if that doesn't work either, I will a look for a workaround.

    Thanks all for your help!

    Held

  • Thats exactly my task, i have to solve. There are lots of less powerful programs than construct is, which can do that. So, i thought, there might be away. No way?