heater19's Forum Posts

  • sure, this is doable, but is there one on the actual Arcade page itself?

    seems to me that would be more useful

  • On the Scirra Arcade

    This game is in the same vein as the old STARFLEET I: The war begins from 1984.

    Patrol different sections in your quadrant of the galaxy to eliminate the enemy threat and defend your starbases.

    Please leave any feedback to improve the gameplay and/or bugs.

    Thanks

    Update to 0.99

    feature complete -

    new since last update:

    • graphical and UI update
    • added [T]RACTOR and OARDING function
    • use the BOARDING feature to send troops to the enemy ship and neutralize them
    • use the TRACTOR feature to haul the enemy to the starbase for extra resources

    special thanks for MillionthVector for the sprite art, find more at http://millionthvector.blogspot.com

  • a minor update uploaded;

    variety of bug fixes and play balancing;

    started making a tool tip messages, easier way to 'DOCK' with a starbase, also added ability to deploy mines to hinder enemy movement - press 'B' to lay mines

  • yeah, I guess I should be more clear;

    essentially, the white triangle represents your ship and the red diamonds represent the enemy, the goal is to eliminate 40 of them without hopefully losing any of the starbases (the yellow circle) which are scattered randomly on the map;

    there is some energy management involved while your trying to do this, specifically, making sure there's enough energy to power the shields and weapons while still being able to move to different sectors;

    the buttons near the bottom have to do with damage control, shield controls and the Long Range Sensors (LRS);

    the damage control uses energy to help reduce the repair time of a damaged system,

    the shield controls provide more narrow control over the 4 separate shields around the ship,

    and the LRS is the map which is used to travel around in;

    anyway, i'm working on a tooltip function which will hopefully provide info during the gameplay;

    BTW, i figured out how to start the layouts correctly, it was just a simple initial layout selection in project properties;

  • whoops! forgot about the 'project properties' settings

  • here is my work in progress for a game called Sector Patrol;

    https://dl.dropboxusercontent.com/u/626 ... index.html

    it's my take on the old Starfleet - The War Begins by Trevor Sorensen;

    the controls are detailed at the end of this post;

    The problem is that there is supposed to be an intro screen and mission description screen that is supposed to appear before you get into the game, these are in their own layouts (i.e. Layout #1 - intro screen, Layout #2 - mission description screen, Layout #3 - Main Game screen);

    is there a way to figure out why the game starts on Layout #3, i exported it as a HTML5 website and followed the default settings to put it in the dropbox public folder;

    anyway, here are the controls for the game:

    right click on enemies to target them or press 'R' to target the nearest one;

    left click on the enemy or press 'Z' to launch torpedoes

    press 'X' to fire Ion Beam to disable them, beam uses energy in direct proportion to distance from target;

    press 'L' or the LRS button to access the map, can travel to different sectors by the 'Initiate FTL' button or can launch a probe if there is enough energy;

    hopefully Shield controls and Damage controls are self explanatory, but can double click directly on the shield to raise it by 100 energy units;

    Dock with a starbase by right clicking on it and press 'Y';

    will be adding in new features regularly;

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  • the same thing just happened to me as well;

    was working on a project and the files in the temp folder were erased, there was no error at the time, everything saved correctly and exited, when i tried opening the file again the above message appears;

    and i did have backups, actually in multiple locations, they are all giving the same error;

    I restored all the erased files from the recycle bin, but still getting an error opening the project; in fact the specific location within the appdata/local/temp folder keeps changing;

    why would this error affect the backups as well?

    sounds like a bug to me, if not then there's a problem with how the project details are being saved

    will continue to look for work arounds, would appreciate any help that anyone else has been able to come up with

  • wow, thanks for the help;

    pretty good explanation as well,

  • so i wanted to spread some sprites over a random area, but they shouldn't overlap with one another;

    this event sequence makes logical sense to me, but it seems it doesn't detect when the sprite overlaps one another so they can be repositioned;

    interestingly, if i use 'spawn' instead of 'create' then it works, but then i can't assign the instance variable 'sc' to each sprite, which i need to do in order to identify the sprites at a later time;

    thanks for the help

  • AAAAAAGGGGGHHHHHHHHHHH!!!!!!

    thanks

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  • i want to assign the loopindex to each sprite, but all i get is a bunch of zeroes but the last index does show up;

    i know it's staring me in the face, but i'm not seeing why the 'sc' instance variable of the sprite is not getting the loopindex assigned to it;

    thanks for the help

  • <font color=brown>fudge</font> <font color=orange>sticks!!!</font>

    <font color=blue>I've</font> <font color=green>got</font> <font color=yellow>the</font> <font color=magenta>same</font> <font color=cyan>problem</font> <font color=lime green>!!!!</font>

  • how are you defining 'seeing'

    is it a line of site issue, or is the enemy supposed to be in certain range of the player (like in a radar)?

  • thanks for the advice

    got it to look flat with a background color by disabling it