headpain's Forum Posts

  • 15 posts
  • I'm calling bullshit on the smoke and mirrors surrounding this issue for well over 3 months now... chromium introduced gpu-rasterization in the release that came out after the CW7 build, and the real reason CW7 is being quashed isn't because they're too lazy to fix or deal with it( there are 3 seperate divisions that could fix the problem as i understand it: google play,google chromium, or intel), but rather they're really bullish on the gpu rasterization, and that they (Google) doesn't want apps to disable it.

    this false- rev- stalling- fodder you've been feeding us is growing stale

  • got the same warning last night. perhaps it is because there are some people that never updated to my cw 10 build( i told many not to upgrade for obvious reasons). contemplating re-releasing my 7 build now,.. if i'm reading this correctly they will not pull the game, rather they will prevent any more updates/new releases?

  • Thanks TiAm! fingers crossed

  • Thank you Ian!!

  • sounds like the open ssl issue has been fixed in CW7, it's just that they forgot to change the name,,,, so the bots will see that and throw a flag? has anyone rebuilt in 7 and had any issues/warnings with the playstore?? I've already been warned/suspended by google(admob) for clicking my own ads, and don't want to give them a reason to 86 my game entirely.

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  • that's the best news i've heard all week! I don't have the stones to re publish my 7 build to the playstore, and I know the 10 is costing me. Thanks Ian!

    https://play.google.com/store/apps/deta ... za.kapowza

  • This thread hasn't seen any action in a week. Any news on the CW front?

  • Update:

    https://forums.html5dev-software.intel. ... 29&t=10413

    looks like there is a possible metadata work around???

  • i think i ran across this on another post here earlier, maybe not, but it bears repeating:

    https://forums.html5dev-software.intel. ... 29&t=10413

    i stayed up way too long last night trying to comprehend why there's a production version and an app version. solved that, got the crosswalk 10 build published on the app store(was 7), downloaded it, and the animations are choppy.

    can't perform the suggested hack because i'm publishing the apk striaght out of the xdk. unless i'm wrong. I hope i'm wrong... if someone could point me in the right direction that'd be muy appreciated. but dragging the text file straight into the www folder didn't seem to cut it.

  • and here's another... thanks again!

    https://play.google.com/store/apps/deta ... za.kapowza

  • Couldn't have done this without you guys- a 100000000000 thanks!!!!

    https://play.google.com/store/apps/deta ... za.kapowza

  • can we get that in the families? say a family consisted of all solids ...platform pieces. would be nice to disabling the solid trait family-wide, as opposed to piece by piece.

  • try spawning invisible objects from the image points and then rotate towards those. may have to unpin temporarily- not sure

  • it was a galaxy II, fps, direct canvas thing... the motion blur == fewer fps on the device(18-9) looks like our friends at appMobi and Ashley are working dillegently on what appears to be a very hot topic/

    I'll try to be a little more thorough next time.thx

  • Hi there-

    Been working on a platformer where the plyer is constantly moving right to left, or left to right. using bullet(speed 500), scroll to, and platform behaviours.

    enemies are stationary on solids. Layout is larger than window

    I'd really like to get those enemies rolling by smoothly... to get rid of that motion blur effect.

    Is this possible?

    Many thanks!

  • 15 posts