Headbang Games's Forum Posts

  • Hi everybody!

    I want to share my new project with you, i call it T.I.M.E - The Interactive Music Experience.

    The game is a 1st person point and click puzzler that incorporates my album Forgotten Melodies music in it (Guitar Driven Instrumental - Rock/Metal/Progressive).

    There is no story line, you wonder around the house and solve puzzles, for each puzzle you solve you get to listen to a track from my album and get a little piece of information about the track.

    There are and there will be more information, photos and clips scattered around the house.

    There are 5 puzzles/songs so far out of 9 and possibly a bonus track i'll record especially for the game.

    So give it a try, the game and the music are free for you pleasure!

    Let me know what you think of the concept, the game, the design and of course the music :)

    Also, bugs, suggestions and ideas are more than welcome, ENJOY!

    Last thing, for some reason Chrome has a problem with playing and loading music, so i suggest you use Firefox or IE.

    T.I.M.E - The Interactive Music Experience - Avishay Mizrav's Forgotten Melodies

    Screen Shots:

    <img src="http://www.avishaymizrav.com/time/images/room1-sheet0.png" border="0">

    <img src="http://www.avishaymizrav.com/time/images/room5-sheet0.png" border="0">

    <img src="http://www.avishaymizrav.com/amfm/images/room8-sheet0.png" border="0">

    <img src="http://www.avishaymizrav.com/time/images/attic-sheet0.png" border="0">

    <img src="http://www.avishaymizrav.com/time/images/finalroom-sheet0.png" border="0">

  • the touch object also emulates mouse clicks, so just use onTouch for both.

  • nevermind guys, i fixed it, in case you wonder i changed it to (""&nowPlaying)

  • Hi,

    I have problem and i am not sure if its a bug or if i am doing something wrong.

    I am making a game that incorporates my album music in it and i want to show the current playing track time.

    So i made a text object to display the current track time like this:

    set text to:

    int((audio.PlaybackTime(nowPlaying)/60))&":"&int((audio.PlaybackTime(nowPlaying)%60))

    nowPlaying is a global number var that i set according to the current playing track.

    if i play track1, i use "1" as a tag and update this var to 1.

    my problem is when i press on stuff in the game that plays audio(with a different tag) while a music track is still playing and i do not update or change nowPlaying (still set on 1) in that event, the text box shows me the time of the 2nd audio that is playing, instead of continue showing the playbacktime of track1.

    anyone got any ideas?

  • Autoback means that every time you save, the previous save becomes the most recent backup.

    If you don't save, you won't have a backup.

  • At 6 am after a long session you tend to forget pressing ctrl-s :)

    I am not asking to make it a default action, but let me choose if i want it to pop up and how frequently, sometimes a little reminder goes a long way.

    I am aware of the auto backup, but it won't do you any good if you didn't save.

  • Autosave !

    It is really frustrating sometimes, when construct crashes after a few hours without saving...

    if the problem is backing up in the background, i would prefer having construct stopping me every 15 mins for 30 seconds of backup or reminding me if i want to backup, instead of losing my work.

    Thanks.

  • After an extensive search, i found this tutorial dated back more than a year:

    scirra.com/tutorials/283/phonegap-low-latency-audio

    Is this still relevant to construct 2 v132 and phonegap-build v2.7.0?

    If so and it will fix my problem, what downgrades should i expect switching from phonegap 2.7.0 to 1.4.1?

  • Try Construct 3

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  • I have a strange problem with phoneGap, it plays the first 4 triggered audio files and then ignore the rest.

    the first played sound has an event on "tag" ended - play again, and that works fine, this sound is played over and over without a problem.

    i tried preloading, preloading on previous layout, import as sound, import as music, play action, play by filename action.

    all sounds were imported the same way from a wave file, then encoded to 128b and have both mp4 and ogg files.

    i tried removing the looped sound, it didn't help.

    Anyone got any ideas?

    Thanks.

  • Jasper's Revenge Updated!

    Themed for Passover holiday (graphics, music, extra features, extra level).

    Improved game performance, improved control, lots of bugs fixed and other updates.

    check it out online on facebook:

    Jasper's Revenge on Facebook

    or download an offline version:

    Jasper's Revenge on PC Version

    Jasper's Revenge on MAC Version

    Jasper's Revenge on LINUX32 Version

    Jasper's Revenge on LINUX64 Version

  • Hi Rex,

    First off, great job on your plugins, you made some really amazing tools!

    I am using Instance Bank, to save and load my levels out of a big layout, it works good on everything except for moving platforms with sine behavior, i have some platforms with different 'Sine period offset' value, to sync their movement, when i reload these instances their movement is out of sync, i can bypass this problem by adding another var with this value, i just wondered if you are aware of this problem and if it is something you might consider fixing.

  • here is our game:

    facebook.com/appcenter/jaspersrevenge

  • Hi guys!

    We just launched our official demo of Jasper's Revenge as a facebook app.

    Jasper's Revenge is a retro platformer featuring a white fat dog named Jasper, that just wants to get his bone back from the evil cat whiskers.

    The game is still under development and currently features 10 stages and 2 boss fights.

    We'll be happy to hear your opinion about graphics, gameplay and music.

    We recommend on a full screen experience (Options -> Full Screen)

    Check it out: apps.facebook.com/jaspersrevenge

  • Great and thank you for the quick replay!

    About 2, it does if you clone an instance of the same object, but not cloning the object itself, then it resets to the default settings.

    i'll post a bug.

  • Hi Ashley,

    I have been using Construct 2 for the past few months now and its amazing! I really enjoy working with it and bringing my concept to life with almost no difficulties at all.

    I just recently came to understand you are the sole mastermind behind this project and that is even more amazing!

    Taking that into consideration I am guessing you already have your plate full and dripping but I would like to suggest a few things you might like to implement in the future.

    1. When importing a new sprite automatically set sprite name to import image file name.

    2. When cloning an object copy behavior settings (sine, platform, particles emitters, etc).

    3. The ability to click directly on an object in the event sheet and change it (now you need to enter the action, go back 2 times, change it and then go forward again).

    4. I am not sure this is possible but, the ability to move to an instance to next and previous z-order in layout design, and not just top and bottom.

    5. Setting a different default animation for each instance (i do it manually by code, but it would be much easier that way).

    Thanks and once again, GREAT JOB!

    Avishay Mizrav.