hazneliel's Forum Posts

  • I havent still tested it on Android devices, Im not sure of the performance

  • Still promoting my game! Please download if you havent already.

    This is an example of a game made with Construct that is published on the App Store

  • An easy way to "fix" your depth of field issue is to put a "fog"behind the main playing area. you can do this easily by using a simple 10-20% opacity solid colored block behind the main playing area but in front of the background area.(if you use lighter colors you get better ressult) this will fade the wholebackground evenly and keep your foreground crisp.

    Thank you, this is what I did in the latest version, there is a dark fog and looks cool.

  • Just updated Sexy Runner, check it out, its free =)

    A sexy sci-fi runner game with a touch of 2D scroll shooter and RPG elements.

    A sexy runner game with a touch of 2D scroll shooter and RPG elements.

  • Testing the game

    Thank you! any feedback??

  • Finally Sexy Runner now on the App Store

    A sexy runner game with a touch of 2D scroll shooter and RPG elements.

    Features

      Simple touch and keyboard controllers Amazing graphics Fun and fast gameplay Many upgrades to chose Unlock sexier outfits

    Official Website

  • Finally got my game on the App Store using the IntelXDK and the CRanberry IAPs.

    Sexy Runner: https://itunes.apple.com/us/app/sexy-runner/id954899012

  • Hey guys I have a quick question. When you export using Intel XDK, what provisioning file do you use?

    The Apple documentation seems to say you need to use a development provisioning file however Intel XDK only lets you build using Ad Hoc or Production. Would anyone be able to clarify this?

    For the Intel XDK build I uploaded 2 profiles, the adhoc and the production profile. If you upload the development one your build will fail.

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  • hazneliel

    Thanks for the tip. It's great news that IAP are working fine in your game! Congratulations! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Could I ask you how you did it? What was the problem you had with the previous version when it was not working?

    Do you still request the store listing? Is it successful by now?

    The proble actually was the official IAP plugin, I got it working with the Cranberry IAP.

    My game was just published on the App Store, IAPs are working fine, there is just one bug when purchasing the new character but I have a fix pending for revision.

    As a note, they rejected me once because my game was missing a restore mechanism, I added a restored button and they approved it.

    Sexy Runner: https://itunes.apple.com/us/app/sexy-runner/id954899012

  • Just figured out a better solution, you can create a recursive Function this way:

    RecursiveLoop.capx

  • The timer approach looks horrible to me, keep storing the dt on the timer variable just to run a few loops. There must be another solution.

  • I was able to export using the intel XDK and Cranberry IAP pluggin, IAPs are working fine, my app just got rejected because I need to provide a way to restore purchases. Consider that when submiting your game.

  • Yeah even in testflight they run in the sandbox.

  • Really? ohh awesome Im going to try that, I didnt removed it from the project, I just disabled the events. Great finding!

    Yes, as long as they are not in the store or adhoc they run in the sandbox.

    By the way, I need some testflight testers for my app, if you have and iPhone 6, even 5, would you be interested?

  • You cant disable sandbox mode, everytime you launche the app from xcode, with the developer profile, beta, or generate an ipa. The app will run on sanbox mode. The only way to have the app running outside sandbox is publishing it.

    The sdk tool generates ipas, those will run in sanbox mode unless you upload them to itunes connect and they get published.