HayateX's Forum Posts

  • Great thx for this Info .

    I am waiting for my salary and in end of next week and i am buying Your Construct Master Collection

    I just can't wait to use it in my projects.

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  • You are making great job!

    After i Buy Construct Master Collection. Do You have some support plan for Your customers?

    New releases are also included in this price?

  • Is there any plan to add this positioning option for banner?

  • All is because of this:

    vusec.net/wp-content/uploads/2018/05/glitch.pdf

    This is a global fuck-up with WebGL 2.0

    So best way is to switch to WebGL 1.0 [temp. solution]

    or switch to canvas = No WebGL [lower performance] - safe and works everywhere

  • Bootfit

    Test your app with WebGL 1.0 [manual set up] or switch to canvas [WebGL off].

    Or wait .... for WebGL2.0 fixs by Google/GPU ODM and other brands like Sam/Hua/others

  • fredriksthlm

    I can confirm that after manual switch to WebGL 1 all works fine.

  • Ashley

    Can You add this switch between WebGL1 and WebGL2 in to the project properties??

  • :( WebGL Turn ON and in 1 click we are losing 60% of end users... this is a poor vision...

    I am staring to pray, to GPU ODMs and WebGL dev. to fix this situation.

  • METR1C

    Regarding to performance:

    1). FPS

    WebGL OFF(-5%) vs WebGL ON -> WebGL ON (+1)

    2). Random artefacts on Qualcomm GPU

    WebGL OFF(none) vs WebGL ON ( Occur) -> WebGL OFF (+1)

    3). Black/Blue/Withe screens with audio in BG Qualcomm GPU (Samsung, Honor)

    WebGL OFF(none) vs WebGL ON ( Always) -> WebGL OFF (+1)

    4). Random APK resets

    WebGL OFF(none) vs WebGL ON ( Occur) -> WebGL OFF (+1)

    On MediaTek GPU all is OK when we have a WebGL ON :)

    In my personal opinion i don't feel a big drop of FPS in a project.

    Furthermore i can find more advantages in my case during WebGL is OFF.

    I think that this is a very individual decision depend on project complexity to use WebGL ON or OFF those days.

    All because of ODM GPU poor drivers:

    xda-developers.com/google-chrome-samsung-galaxy-s6-graphics-driver-bug

    I hope that ODM improve ASAP drivers and WebGL 2.0 will improve library

    Regarding to market share of mobile GPU Qualcomm is a top player now:

  • Ok, ok, But... how you can explain "random mysterious artefacts" when i have a WebGL ON... ???

    Device Honor 8 with:

    Chipset HiSilicon Kirin 950

    CPU Octa-core (4x2.3 GHz Cortex-A72 & 4x1.8 GHz Cortex A53)

    GPU Mali-T880 MP4

    Similar on Samsung S8:

    Chipset Exynos 8895 Octa - EMEA

    Qualcomm MSM8998 Snapdragon 835 - USA & China

    CPU Octa-core (4x2.3 GHz Mongoose M2 & 4x1.7 GHz Cortex-A53) - EMEA

    Octa-core (4x2.35 GHz Kryo & 4x1.9 GHz Kryo) - USA & China

    GPU Mali-G71 MP20 - EMEA

    Adreno 540 - USA & China

    On samsung i observed different artefacts....[but for end-user it is unacceptable ! ]

    When i turned OFF WebGL...

    ALL IS FINE!!! ZERO random mysterious artefacts.

    Test Your APK on real devices not in DevKit on your PC this is my advice for all of us my dev. friends.

    I will pray for a new WebGL library...

  • ...or just remove WebGL from a project, but this is a last solution... i my case it improved performance FPS and now project is free from random artefacts because of WebGL

  • Turn OFF WebGL... that is all what you can do.

  • Fixed... Remove WebGL use NO WebGL in a project.

  • All becasue of WebGL....

    When i turned OFF WebGL all works super fine... EVEN i have a better performance!!!

    PLUS.... NO mysterious artefacts!!!!

    NO MORE WebGL!!! it is shityyy library... time to remove effect from project.

    Performance is more important then shit effects...

  • I have exactly same situation.

    Black screen or White screen or Blue screen [depend on BG color] ... music is playing normaly... you can also press on object that you don't see any of them... but on a next layouts there is a same effect... only Black/white/blue screen [depend on BG color]

    Is it because of:

    1. pugins improvment ?

    2. Some runtime changes.... ???

    3. Backend compilcation on C3 server changes....??? [A few days ago all worked fine... now NOT]

    I can add that on devices with Android 5.0 < 6 all works fine

    When i run APK on devices with Android 7,8 this problem is still occuring.

    HELP US!! C3 Dev. TEAM