HAXX0RZ's Forum Posts

  • 10 posts
  • Equalizer

    <img src="http://www.ludumdare.com/compo/wp-content/compo2/thumb/4e45f499ee0e48ed6288cbedaed98aaf.jpg" border="0">

    My entry for the Ludum Dare Compe 26, please play and rate if you can! :D

    If you have other entries, feel free to post here, or PM them to me so I can play them too! :)

  • I can try that, though I'm just concerned that the box noticably skips 10 pixels (teleports) every time I bump it.

    Btw, another concern I have on that code is that when you step on top of the box, the box moves on its own. I don't really want to use a bruteforce y-position checker, so is there a better way to do it?

  • HAXX0RZ This works for me where blue is the player and Sprite 2 is a block with solid behavior:

    <img src="https://dl.dropbox.com/u/10285716/SamplePushBlock.png" border="0" />

    I added a P key is down condition just because I wanted to differentiate between pushing the block and running into it randomly. You can remove that...

    I just tried that, but it results in some crazy bugs when the solid is pushed towards a solid wall. It also gets buggy when you stack up all those crates.

    Not really the best solution, but can anyone suggest a better way?

  • Did you set the crates and the controllable sprite to "solid" in the behaviors?

    Yes I have tried turning them to solid, but they become unpushable.

    I want a pushable and climbable crate.

  • I tried that and I just end up passing right through all the crates...

  • Hello, I'm currently working on a platformer game, and I'm having problems trying to get some Physics to work properly.

    I have a character with the Platform Behavior, and a crate with Physics material. What happens is that the pushing crate get really buggy (sometimes, I pass right through the blocks), and when I jump on the crate, my character goes through them (or when a solid is underneath, the crate goes in the middle of the solid, and bounces back up again when I get off).

    Does anyone have good suggestions for implementing this?

    Thank you.

  • Hmm, this is old, but I still do not see the feature around. I'd like to support this suggestion.

    Currently, I'm using some sprites as buttons, and I'd like for them to come up variables as to which is clicked so I can properly control my fading in and out. Just to make sure they do not overlap with other variables from other Layouts.

    Hope you guys can also support this in the future, I'm having a great experience so far. Thank you! :)

  • I was able to fix it recently with the use of Pin Behavior, but went on repetitive event calls. Thanks for the heads up regarding the Function command, I completely forgot about it :)

  • Hello! I'm new to Construct 2 and I'm finding it really convenient to create quick games in it. :). Though I encounter one problem I don't know how to do:

    Is it possible in Construct 2 to create a custom window that pops-out whenever I player finishes the level? It appears something like this:

    <img src="http://2.bp.blogspot.com/-WuYVp9JMgZ8/UJ66cHclXOI/AAAAAAAAAQY/0iAsUHNGq_I/s1600/Get-3-stars-on-every-level-of-angry-birds.jpg" border="0" />

    Not only limited to level complete screens though, it can go in some ways like an 'Are you sure' window, or a 'You don't have enough money' window.

    I've tried Layouts, but haven't gotten them to appear right on top of the existing layout.

    Help will be appreciated, thank you!

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  • Thank you for contributing lots of free sprites DravenX! :) It really helped me start learning Construct 2 without having to create art from Paint.

  • 10 posts