Hasuak's Forum Posts

  • The key is to avoid per-instance work for every instance in the layout, and to narrow the scope only to the active/visible area of the layout.

    What exactly does per-instance work mean?

  • Thanks again for the replies. Things are becoming clearer now. So basically all I need to keep in mind is that optimization is number one priority. I'm well in the know about C2's limitations and have already cut some elements of my game according to them without hurting the final product. Performance-wise it's good to have a strong graphical style in mind and knowledge of how to keep it as light for the engine as possible. That's something I've finally begun to grasp. I don't even use that many WebGL effects anymore because most of those effects could be done in the graphics themselves.

    But without rambling too much, all I can say is that I'm finally beginning to understand what to keep in mind while working on my project. Thanks guys!

    I wish I produced a bunch of small games (with finishing touches) before I tackled this larger project I am currently working on. Seeing a game all the way through definitely teaches you something special, and can really help.

    It's always best to star with small projects, but finishing them is not always necessary. I've done lots and lots of different test projects over the few years in C2 and learned much about streamlining things and how to make the project easier to control in the grand scale. Making beat em ups and a turn based RPG battle system is a good way to learn C2.

  • Oh, boy! I bet this could also create some nifty sun beams. Thanks!

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  • Thanks for the replies. I'm not going for consoles nor handheld devices, just PC and maybe iOS if the moons align correctly.

    How does C2 handle memory usage? Does it load all the layouts simultaneously? I have one layout where I put all the objects that need specific default settings and variables and it has become quite a mess. Is this a good way of handling stuff like this or should I set all those things at the moment of spawning objects? Also do I need to hide objects that aren't on screen seperately to save memory?

    Sorry for the tidal waves of questions. I'm just an artist so I don't know much about how game engines work.

  • What should I take in consideration while making a large desktop game? Right now I'm working on something heavily inspired by the Valiant Hearts game, which is rather simple game gameplay-wise but has lots of animations, sound, music, scenes, events etc. Is such a game possible in C2's current state? How well does C2 support large desktop games and how optimized is it to handle large amounts of animations and events and such? And also is Web-Nodekit the best choice for a project like this?

    I'm basically asking this because all I see are rather small arcade-y games coming from C2. Games that recycle lots of content and are very tight packages unlike any larger indie games made on custom engines.

  • Ooooooh, dangit. That must be it. Thanks.

  • c2rexplugins.weebly.com/rex_moveto.html

    http://c2rexplugins.weebly.com/rex_platform_moveto.html

    This is a plugin I use quite often and it works very well. The description is pretty self-explanatory.

    EDIT: Added the platformer specific one as well.

    Hey, I managed to check your plugins out finally. But I'm getting an error on the platform specific version. Haven't tested the other one yet, but I think the platform one is the one my project needs. The error goes like this:

    Unable to load plugin in: "file address etc\exporters\html5\plugins\rex_platform_moveto\" Found 'GetPluginSettings' global, but it is not a function"

    Got no idea what that means. Could you help me on this?

  • I can't find info on this anywhere. Do I have to install the Web Nodekit into Construct's folder and do I have to specify its folder somewhere in C2, or does C2 automatically recognize the install folder and use the latest version without even asking me about it? I'm kinda confused with it because it installed just random stuff into a NodeWebkitForC2 folder and I don't know what to do with them.

  • You could make bigger images for the streaks. Say, 512x512 with as many streaks as you can. Try also cutting the width to as short as possible and then setting it in Construct itself to save download size. Then lower the object amount by 3/4 and see if it makes the performance better. Try to avoid WebGL effects with stuff like this whenever you can.

  • Wooop, these are dang nice! Are they free to use as long as I put your name in the credits?

  • Liquid in Construct 2 is basically made with just spherical physics objects with a flat color. I think this effect could be helpful to "blend" the objects together

    I can't help you with the tilting, though. Haven't worked on mobile games in C2.

  • Protip: Print screen button is your friend

  • Look, a whiner's attitude will take you nowhere. Learn to handle hardships instead of venting on the forums like a baby. Now, explain how you're trying to make the ragdolls. Show us a screenshot of the events or post your project file here. Nobody can help you without those.

    If you're trying to make a simple limited rotation for the limbs, I made you an example: https://dl.dropboxusercontent.com/u/505 ... joint.capx

  • bump because reasons

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