My bad. I accidentally left out a critical word in my initial suggestion:
It should be: Animation "land" has FINISHED, set stuck in move to 0.
Also, all events that change the animation should check to see if "stuck in move" = 0.
Also, you could disable the platform movement behavior while the player is playing the land animation.
I suggest you post your actual capx so someone can help more easily, you say you'e still working on it so you could have a whole new set of different problems in your events by the time someone tried to help you.
If you don't want to post it, you could email it to and I'll help you resolve the issues.
cheers,
Mike