No worries, Hasuak! I hope I didn't come across as too harsh. Your game really is looking amazing so far.
I can definitely share my camera settings with you, if you like. I'll send you a capx later today.
Oh no, you didn't come across harsh at all. I guess it's just my way of writing lengthy replies that made it look like I reacted to it or something. lool
If I can throw my two cents in I'd say don't make a Metroidvania - I'd like to see a one on one Street Fighter 2 style game, but inside of an environment that's exploreable. Similar to Bruce Lee, for the Commodore 64 (yes, I'm old):
https://en.wikipedia.org/wiki/Bruce_Lee_%28video_game%29
Good news, there will be Bruce Lee-esque bossfights where you fight characters of your size who are either equally or more powerful than you. Not every boss will be just about patterns like in, for example, Castlevania games. Bad news, there will still be equally as many, or even more, giant pattern-based bosses.
I've been thinking about the Metroidvania thing and currently am planning on something akin to Demon's Souls. You have a hub that takes you to all the levels. You can play them in any order you want, and every level is seperated to three parts with bosses between them. Each part is Metroidvania-style, but not as massive. Just branching paths with different challenges and secrets. Playing levels in different order unlocks stuff in other levels adding to the game's replay value.