—,
i don't know exactly what it is that i love about this type of game. maybe the simplicity, but i do indeed love them. i've been meaning to do a version in c2, but never got around to it.
now i suppose there is no need...lol.
the only thing i would have added, to what you have already ably accomplished, would have been to allow a 'ball' to continue its directed motion when selected and grow to it's max size, then shrink back to it's original size and disappear.
having to track the continued movement of the 'ball' made it tricky, but i see now, that making it stop upon selection is equally tricky, because instead of tracking the selected 'ball', you have to track everything around it.
very nice rendition sir. i may try and do it some day.
thanks for making it harder to seem like i did something novel.