Hansokumake's Forum Posts

  • Sorry! Sorry...

    Global variables. Wasn't thinking.

    sorry.

    Thank you Little Stain!

  • Hi.

    I have an energy bar issue.

    I want the player to be able to collect items that add to an energy bar, but it is resetting between layouts thus:

    <img src="http://2.bp.blogspot.com/-vdo8J8b7xUc/Ue5m2r_LxTI/AAAAAAAAABc/MQbKvkeRBKg/s1600/eeeror.gif" border="0" />

    Event sheet:

    <img src="http://3.bp.blogspot.com/-f2tv-3nSWYM/Ue5oZQu0ENI/AAAAAAAAABs/x-cgaEIH-NE/s1600/ddds.jpg" border="0" />

    Any suggestions?

    thank you

    ps

    (object 'Global' property is set to 'yes')

  • Hi.

    I'm using the Yann QA.capx to add quiz rounds to my platform game.

    (thanks for making and sharing this powerful system!)

    I want the player to do a quiz round, then a platform game round

    and then another quiz round and so on. (The quiz score = the time limit for the platform game round)

    Do I have to make new Layouts & Event sheets for each new quiz?     

    Thank you.

  • Yeah, that's what I'll be doing from now on. For everything- monsters, treasure chests... all sorts of things, probably!

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  • Hi,

    thanks for reading.

    I'm working on a side scrolling platform game.

    I've been making backgrounds, breaking them into tiles, and loading them into construct 2; then adding invisible solid blocks for the platforms

    That's fine for some levels, but sometimes it'd be better to have less angular lines:

    <img src="http://4.bp.blogspot.com/-2lrR5KSwsmI/UdSwQPZgUsI/AAAAAAAAAcg/6wkqFRqhMs0/s398/as.png" border="0" />

    is there a way to make more curvy walkable areas?

    thanks

  • Awesome balls!

    Thank you!

  • Hi.

    Player one has made it to the castle's Great Hall. There are 4 doors, each leading to a different level.

    Should I create new sprites for each door, and import the the same graphics into them?

    Or is that one of the things you can do with instance variables:

    copy paste the first door three more times, and assign them each a different Door number, and work out different behaviours on the event sheet?

    thanks

  • Thanks!

  • Floor(random(6)) did the trick!

    Thanks for the tip.

  • Thanks ArcadEd,

    This is how it looks now:

    <img src="http://4.bp.blogspot.com/-GMOGZNlQq84/Ucr2K_HZ9wI/AAAAAAAAABI/lJx7FQpkwL4/s1600/fffdddd.png" border="0" />

    But it's still not quite right. No music is playing. Can you see what I've done wrong?

    (I set Music_Play as a global variable because I couldn't find the local variable button.)

  • Hi.

    I got about 3/4 of the way through the 'Generating Random Numbers' Tutorial before I gave up.

    Is there a simple way of selecting a random music file to play at the start of each level?

    I have 6 merry tracks.

    many thanks.

  • Ah! I see. Thank you, that's going to be handy to know.

  • Yep, that did it. (I don't understand the mechanism by which it worked- but if it works, it works, right?)

    Thank you

  • thanks folks!

    I'll use a system trigger and fix the 'stop'.