Hansokumake's Forum Posts

  • Hi.

    I want a little music to play when the player dies.

    This is what it looks like in the layout:

    <img src="http://4.bp.blogspot.com/-Ya0QFdmMI74/UcnNnuFleLI/AAAAAAAAAAo/4r_-ptPhwo4/s1600/errrror.png" border="0">

    And This (the doughtnut video) is what the music sounds like when played with VLC player, followed by how it sounds when activated in the game. See how distorted it sounds? Like it's playing it 6 or 7 times all out of sync.

    Any ideas as to what's going on?

    Thanks!

  • Oh man!

    And that solves another problem where I had 2 enemies patroling the same area and they were getting stuck.

    Thank you for your efforts.

  • Hi.

    I'm following Ashley's 'How to make a Platform game' Tutorial,

    and I'm a little stuck.

    Ashley's tutorial code for jumping on the enemy looks like this:

    <img src="https://www.scirra.com/images/articles/jumpfromaboveevent.png" border="0" />

    mine looks like this,

    <img src="http://2.bp.blogspot.com/-tLmoRDakoiM/UcMTC1kHmCI/AAAAAAAAAbw/qpHVjz_urtA/s1600/fffffff.png" border="0" />

    and results in this:

    <img src="http://4.bp.blogspot.com/-NSzu36au6GQ/UcMS8iXlkoI/AAAAAAAAAbo/Y6Kt7eqW52Y/s1600/Untitled-7.gif" border="0" />

    Can anybody see where I've gone astray?

    thanks

  • Sound. Thank you!

  • Hi.

    I just made an 8 frame run-cycle animation,

    and imported it. But my guy is going to the first frame of the cycle and sliding.

    Can anyone see what I've done wrong?

    <img src="http://3.bp.blogspot.com/-oEBFD5JBjlg/Ub0GmJFHvEI/AAAAAAAAAbU/3uCkSTh1vfw/s1600/ffffffffd.png" border="0" />

    Cheers.

  • Thank you Sulli!

  • Thank you so much!

    I'll try that as soon as I get home.

  • I deleted Sprite11 and imported the graphic as "animation2" in Cla?omh

    Now it looks like this:

    <img src="http://3.bp.blogspot.com/-4MDQ9-dQ_xg/UbkTZILwI_I/AAAAAAAAAa4/KLtFsVHJVb4/s1600/ffffffff.gif" border="0" />

    (It doesn't work this way.)

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  • Thanks Folks.

    EncryptedCow:

    Like this?

    <img src="http://1.bp.blogspot.com/-0qKujuu-BhE/UbkHadsDidI/AAAAAAAAAao/ABgMojqnkeg/s1600/fffff.gif" border="0" />

    (It doesn't work that way.)

    firebelly:

    Thanks, that's what I started off with, but I was having the same problem. Separate sprites was me trying to work around the problem instead of fixing it. I'll set it back to that way, and post an image of the Event sheet as I had it. Sprites, frames or animations: I'll be happy with anything that works.

  • Hi.

    I want an npc to give the player a sword that can be drawn or sheathed by right clicking a button on the HUD.

    This

    <img src="http://3.bp.blogspot.com/-TsgPQcbRkNg/Ubj3YOjFv5I/AAAAAAAAAZ4/uHunyE_0tns/s1600/solvo1.png" border="0" />

    sort of works, in that clicking the button changes the button image and changes the player frame.

    <img src="http://2.bp.blogspot.com/-WeVj2TnMhm0/Ubj5diLDesI/AAAAAAAAAaQ/MMp6RZuMaLM/s320/fff.gif" border="0" />

    But adding this bit:

    <img src="http://4.bp.blogspot.com/-wIqfpqunSiA/Ubj3YJQg02I/AAAAAAAAAZ8/AU7NmPcHulI/s1600/solvo2.png" border="0" />

    stops the button working at all.

    <img src="%20http://1.bp.blogspot.com/-rloGki3aG64/Ubj5dmxW3gI/AAAAAAAAAaU/oCMCvk2jkQc/s1600/ffff.gif" border="0" />

    Does anybody know what's up?

    (Thank you.)

  • You people are amazing!

    <img src="http://3.bp.blogspot.com/-jr7sXorTusA/UUvNKs7lAxI/AAAAAAAAAXM/rlb4Roeg03I/s1600/Untitled-8.jpg" border="0" />

  • Bulls eye!

    Thanks!

  • Thank you!

  • I'm following the 'how to make a platform game' tutorial.

    There are 144 frames in the tileset.

    It's awkward to go back to the initial frame box and guess a number to find the right tile.

    Is there shortcut for cycling through the frames?

    (I see in the manual that you can ctrl+left/right to parse animations, but I don't see an equivelent for 'initial frame'.)

    Thanks for reading.