Halfgeek's Forum Posts

  • WOW. This game is fantastic, it brought back a lot of my nostalgic youth in school learning mario typing games, endless runner types. The faster you type, the faster you run, if you made a typo, your char trips over.

    Your mechanics are great and fluid, I believe if you polish the graphics a bit more, make the UI/score flashier (more pop!), it will be a favorite game for many a kids and even adults who want to practice typing.

  • DARTH Crusher

    Thanks, I've always enjoyed the random chatter in Wing Commander Privateer so its definitely a must to have these interactions, you are right it adds to immersion.

    Here's a few NPCs in the game, they have a LOT of random quotes which they will use depending on the situation and your current standing with their faction. They also offer rumors that provide some info on the background story/setting of the game.

    Some of my favorite lines:

    Pirate Taunt "Plundering is like making love. It's not what you do, but what you say as you do it."

    Traders "A long haul with a cargo full of Flesh Dolls... hmm, it does come with a self cleaning mode."

    If you guys want to throw some funny taunts, pirates at player, or traders or police etc, feel free to give some suggestions. If I use it, I will put your name in the credits.

  • This is a little game that I've been working on for a month now. Its a 2D adventure platformer. My goal is to create a great setting and atmosphere but it takes alot of time...

    Definitely sense the gloomy mysterious atmosphere, whatever you are doing, its spot on!

  • >

    > > I have been working on this for several months on and off. I finally got the time to work on it everyday.

    > >

    > > It's a platformer/adventure game with quests and everything. I'm eventually going to pop it on steam.

    > >

    > >

    > >

    >

    > Looks really good, you must be a natural professional artist.

    >

    Hey thank you very much, actually to tell the truth I have previously worked at a couple of studios. I left to do my own thing, So I guess technically this is a professional project. I'm going to be registering a company in the coming weeks.

    I knew it, the art is incredibly polished and its something I haven't been able to reach yet. I actually learnt how to draw last year, by learn, I mean pen to paper playing around. hehe.

    Construct 2 + Natural Artist = great combo, will lead to good things for sure.

  • I have been working on this for several months on and off. I finally got the time to work on it everyday.

    It's a platformer/adventure game with quests and everything. I'm eventually going to pop it on steam.

    Looks really good, you must be a natural professional artist.

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  • No I havent released any on Apple yet since I am not satisfied with its performance and handling of larger games. The only games I want to release are big ones so its a problem for me.

    Even with WebGL, we're seeing a doubling jump of memory on layout transition causing a memory warning, it would certainly crash since my assets are 400MB+ in ram. Have to wait further for proper iOS support of large games.

    On android its fine, I've got Intel XDK apps on Google Store.

  • You should not use create object every 0.01 seconds, because thats faster than the threshold for 60 fps (16ms).

    iPhone 4 is just awful, and thats the truth of it. I believe the 4S is still the bulk of the market, with iPhone 5 replacing it quickly.

  • retrodude Those animations look like Spriter, does it work well with the exporters to mobiles?

  • Crisp art, nice and functional gameplay.

  • Its sad how bad the iPhone 4 is, particles destroy its performance when on an Android phone released at similar times runs fine.

    Might have to draw the line and just aim for iPhone 5 for my future games.

  • Seth, may I ask how many events you are up to already? Seems like its a MASSIVE game. RPG element with turn based tactics and squad... nightmare thinking of all the coding.

  • Star Map with faction standing and current system indicator.

    Random in-flight chatter from NPCS! Traders give tips on best trade routes, request help or just a friendly hello. Militia patrols do their thing and pirates taunt etc..

    Animated talking heads.

  • Finally reached a milestone, every system in the "Wildlands" sector is completed, functional with tradeships, pirates, factional fleets and dynamic prices. Random missions are all done! There's plenty to keep pilots entertained as they make their fame and fortunes!

    Now onto the final stretch: talking heads and storyline missions!

    Hopefully adding a bunch of animated talking heads won't blow my ram budget out the wazoo.

  • > Firefox OS mobile devices are notoriously crap, really weak obsolete hardware, made to fit in a very small $ budget. If so many people are complaining about poor performance on Android and iOS, they will have a nightmare on Firefox phones.

    >

    > The browser for desktop however is great.

    >

    That's old news, Mozilla evangelist recommended me to update Firefox 1.3 introduces WebGL support, I decided to update my keon (Firefox OS Developer device) and I tried to run my medium game that couldn't run my iPod touch 4, then on Fireox OS, it runs like... wow awesome, it blew my mind how it runs with smooth fps.

    You mean the Geeksphone Keon with its Snapdragon S1 and 512mb of ram? Wow, if it runs your game awesome then Firefox OS must be pretty damn good/efficient. That's ultra low-end specs on Android.

  • Firefox OS mobile devices are notoriously crap, really weak obsolete hardware, made to fit in a very small $ budget. If so many people are complaining about poor performance on Android and iOS, they will have a nightmare on Firefox phones.

    The browser for desktop however is great.