Halfgeek's Forum Posts

  • Great stuff. Glad to see its working now with the extra social features.

    But this is the biggest negative about CJS: http://www.reddit.com/r/AndroidGaming/c ... ay_anyway/

    This thread with its amount of up votes should tell you how much of an issue it actually is and for many gamers, ridiculous permissions are a big cause for concern.

  • There are plenty of tutorials on how to sign apps, get ads up and running. If that is difficult, learning java and be good enough at it to make a good game = impossibru.

    CJS is the only viable option now if you want Ads.

  • Yup, new bars are sweet. Nicely done.

    As for your comment regarding the backend.. heck yes, games with a lot of UI always get really complex with coding. I commented about this at the start of your thread, I realize the amount of work is insane, because I've got a lot of UI in my latest game Star Nomad too.

  • http://www.youtube.com/user/PewDiePie

    This channel has a ridiculous number of subscribers and the vids have insane views.

    Flappy Bird got popular immediately after a rant on one of the episodes, about how bad the game is and how its such a waste of time.

    So people wanted to see for themselves, then immediately tell their friends about how bad it was.. but as friends started to play it, it became a competition of sorts.

  • The UI is neat but those animated "snow effect" bars would annoy the crap out of me. Might be over-doing and complicating it a bit?

  • Ejecta does Ads, IAPs and Social features for iOS.

    CocoonJS is updated (though it has some bugs) that has those same features for Android.

    Intel XDK will update with a newer Crosswalk with Ads and IAPs soon.

    If you have a small game, it should work fine with Ejecta and CJS. Ejecta can handle bigger games better thanks to Scirra's efforts.

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  • Thats really well done, very stylish retro. Town looks like from a clint eastwood movie?

  • x86 optimization. They want developers to do more x86 stuff because ARM is pwning them hard since forever and lately Intel realized how big a pie it is on mobiles, they want their share.

  • Thinking of making mobile games with C2 but worried about the "poor performance" issues?

    Worry not! With some good planning and optimizations, even the most complex genres of games can run smooth on even older devices.

    Star Nomad: A Sandbox Spacesim Real-Time Strategy

    Localized combat mayhem, with off-screen patrol/factional skirmishes going on simultaneously and tradeships doing their thing:

    Fleet fights! Missions and Trading:

  • You cannot guarantee there are no variations in FPS, lots of different computer setups out there. It's best practice to ensure your game functions at low fps as well as 60, else things will break that you never thought of.

    Also on mobiles, definitely no go to design frame dependent games.

  • If you've setup everything correctly, give it a few days. Don't worry yet.

  • Have you considered headwear or earrings/necklaces etc to increase differentiation between the classes? Atm a few of them look very close and cannot be quickly distinguished. Especially your Civ, Brute, Provo.

  • firebelly

    They claim bug fixes and improved performance, so its up to you to test your game and see if its fixed.

    Otherwise, the only major thing is the inclusion of Google Play features.

  • http://blog.ludei.com/cocoonjs-plugin-f ... 2-is-here/

    With support for Google Play social features <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Great news for C2 users and potentially Scirra too, they've made it open source finally.

    Even better news for a lot of folks, they've included a demo CAPX to show you how to implement features.

  • Artists need to know how to use animation plugins such as spriter, its essential for their understanding of what's required, what works and what doesn't. So they can then do their art knowing their limitations.

    As for best practices, always put in comments everywhere and make sure its well described so there's ZERO misunderstandings.

    As for the rest of the group stuff, someone else in a bigger group can chime in. I've only worked with me and my buddy.