Halfgeek's Forum Posts

  • i just finished my clone <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> http://shakeit.herobo.com/swing/ check it here!(thank for the information about the swing, even though i didn't used it , it gived me an ideea to make another method)

    That is definitely a clone! Your movement is awkward though.

    Dong did a great job with the copter movement, it feels really natural despite being so simplistic.

  • I think your link is dead <img src="{SMILIES_PATH}/icon_e_surprised.gif" alt=":o" title="Surprised">?

    Who would have known, Google is quick this time to stamp out clones with the same title or description spam! hehe

    You can't have the words Swing Copters in your game or description.

    It's now Jetpack Monkey Swing

    https://play.google.com/store/apps/deta ... packmonkey

    <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

  • How did you make the Blades don't make an full rotation?

    Sine.

    Angle.

    Magnitude = max angle you want it rotate on each side. Mine is 20.

  • Swing Beavers should be in the making

    Looking forward to it, will 5 star!

  • Actually both. I am very weak in all this.

    Definitely take time to learn the basics, play with the Flappy template that comes with C2, you will learn how to do it, then make a unique one and hope for some luck!

  • It's just vertical Flappy Bird. Which part are you struggling with, the beam/swing or the movement?

  • As anyone who was aware during the Flappy craze, lots of clones became massive hits themselves.

    I was over 1 month late with my clone because I thought it was lame to clone games.. (it is), but if it taught me anything, money >>> lameness when you are trying to survive as a solo indie dev.

    My very late Flappy clone earnt me enough to buy a Macbook Air & devices to port my games over to iOS.

    Swing Copters has received massive coverage from all the gaming news sites and even normal news site or tv shows have mentioned it. Get in early and take advantage of the search hits and free publicity for your other games too and hope your small investment of time manage to pay your way to making that dream game you always wanted to make.

    Here's mine: Jetpack Monkey Swing

    https://play.google.com/store/apps/deta ... packmonkey

    Took me ~5 hours start to finish. C2 is extremely FAST for making simple games (or any other 2D game)!

  • I've never had problems with IAPs on Android. There are a few occasions where Ludei's servers were briefly down, when Ads did not serve and IAPs didn't register, but otherwise its ok.

    Apple has been reviewing my app for over 2 weeks now. No response yet.

  • I honestly dont know how they simply don't test their own product.

    The responses are ridiculous "we can only test in sandbox mode".. really? They can't publish an actual demo app on the App Store with sandbox disabled to test a real IAP transaction??

  • You do not have permission to view this post

  • Graphics is vital to get gamers to try your game, once they try it, then gameplay will be more important.

    Same as real life I reckon! You need to look good & dress well to attract others (graphics), then once they talk and spend time together, they get to know you better and can appreciate your personality (gameplay).

    But good graphics vary a lot, its all down to aesthetics. Lots of simple shape games look great (Thomas Was Alone looks amazing in motion).

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You do not have permission to view this post

  • CJS Restore Purchase has never worked.

    You can still include an Ad Remove, but best as a "bonus" to some consumable thing you are selling. In my game, any consumable in-game purchase also removes Ads as a "bonus". No complaints about it so far, since the wording is pretty clear.

  • Ashley oh, I see. Chrome wasn't greyed out for me, I was able to manually change the settings for it fine.

    So I guess the consensus is it IS possible to override but I still believe it will be a support nightmare.

    I think it will be ok as long as you are very clear about it in your game site, description or the included Readme.txt etc.

    Luckily its true, PC gamers are used to requiring a bit of tweaking, especially with drivers and whatnot. I'm not sure about MAC gamers though. :p

  • We will look at a workflow where the developer does the signing for the automated publishing. We should just add a step that runs the signing utility on the developer computer using the local keys.

    > IntelRobert

    >

    > Automate uploading to Google play store is a nice feature for new application. But for someone who are from CocoonJS might need to sign and upload manually since we need to sign the apk with our own key. So I hope you still give the option for us to sign the apk manually.

    >

    > Most of us would probably jump to crosswalk(arm&x86) when ads,iap, google play services are available.

    >

    It's best if its just an option in the workflow, sign or unsigned APKs.