not counting memory management issues, this clunky exporter is still better than Crosswalk. Yes or No?
No, it is inferior.
XDK is now the superior Android option by far:
1. More stable across a wider range of devices. CJS has many more incompatible crashes, just my simple Flappy Sperm crashes on so many devices that it shouldn't. In fact my Google Dev console has heaps of crash reports for CJS its ridiculous. Same for my bigger games, Star Nomad with CJS doesn't run on HALF of Samsung's devices as well as other big brands. Made with XDK? Works perfectly on all the devices that the CJS crashed on.
2. Less permissions by default.
3. Immersive Mode for 4.4+
4. Direct Google AdMob & Store SDK access with plugins, no need for Ludei or MoPub server to be the middleman (hey when its down, you get the forum filled with "WHY MY ADS NOT WORKING??").
5. Performance that is very close to CJS with the right settings. Which is great because its running in proper FULLSCREEN mode whereas CJS runs in Scale Inner.
6. Loads a big game in 1/3 or 1/4 the time.
7. Positioning 3D audio.
8. Your own splashscreen only, without that blinking logo. Imagine a big game with that logo blinking for 20 seconds or more as it loads...
Coming soon, support for expansion files!! There's your ticket to massive games.
I've converted all my games to XDK compiled. Sure, some devices will crash due to WebGL blacklist, but its nowhere near the amount thats not compatible with CJS (including any CyanogenMod users).