Halfgeek's Forum Posts

  • Very nice ambiance with your art and putting it all together. Lots of potential in the MH inspiration.

  • MoPub Marketplace Ads from my own experience, are $ per impression and NOT $ per click (like AdMob).

    What I did when I was using Marketplace, was set the CPM to $1.5 minimum, so it would only show Ads from bidders who are willing to pay that much for 1,000 impressions. If none, it would show AdMob ads.

    There's pros and cons, if your particular audience don't click, then $ per impression will generate passive income for you.

  • To make money with Ads, you need a LOT of downloads and a lot of impressions.

    On average, a banner Ad with Google AdMob could earn you ~$2 (varies) for every 1,000 impressions assuming you get 2% clicks. If no clicks, no $.

    You need tens of thousands of impressions per day for it to start generating some ok income, and hundreds of thousands of you want decent income.

    Something I've noticed, the click rate % is highly dependent on the audience type. Casuals will click, hardcore gamers will not.

  • Aphrodite Thanks also, for "beta testing" Ninja Girl RPG for me with the great feedback. I had missed a few bugs when I rebuilt it from scratch.

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  • Allchix

    While iOS8 with the potential of Phonegap is great, the point is that CocoonJS or Ejecta (for many users) works on iOS5, 6, 7 and 8.

    Adoption happens over time and we won't know how iOS8 will behave with user adoption.

    Android is worse for new OS adoption so Android L may not be a viable target for awhile.

  • I remember last year when ios 7 came out, almost 70% were on ios 7 before a week had passed

    http://chitika.com/insights/2013/ios-7-adoption

    Longer term, many months later 75%, and currently at 90%.

    http://www.fiksu.com/ipad-iphone-and-io ... n-trackers

  • Ninja Girl: RPG Defense [Android via Intel XDK/Crosswalk] https://play.google.com/store/apps/deta ... girl&hl=en (Uses Google IAP plugin)

    Star Nomad Elite also uses IAP plugin.

    Firewall: Puzzle Shooter [Crosswalk for Android] https://play.google.com/store/apps/deta ... free&hl=en (Uses AdMob plugin)

    Flappy Sperm [Crosswalk for Android] https://play.google.com/store/apps/deta ... free&hl=en (Uses AdMob plugin)

    Thanks to Cranberry, these plugins are spot on functional and easy to implement.

  • Last I saw, the adoption rate of new OSes is terrible for Android and not much better for iOS. Even one year onward after launch, we could be seeing a situation where iOS8 isn't even 50% of the market.

    So, you wan't to use Phonegap exclusively? Kiss goodbye to a very large segment of your potential customers.

    This is why CocoonJS being open source is great, as is for Ejecta (which for some insane reason still refuses to work for my games heh).

  • What proportion of users do you think will update to iOS 8 when its released? How about 6 months after its release, or 1 year?

    As I understand it, Phonegap for iOS8 should be comparable to running Chrome preview over wifi for performance or features.

  • but Excal is 100% right. If someone wants stable job with good salary and many job offers - then he should learn Unity. If someone wants just to try make game and check if he is lucky (i.e. to get enough profits from ads in mobile apps) - then Construct 2 is enough. But if his game fail, then sorry, but almost no one would like to hire C2 dev.

    Excal I would move to Unity, but I'm too lazy for programming. I guess everyone would move to Unity if there would be something similar (easy) to event system, behaviors, touch plugin etc. etc. etc.

    He is indeed 100% right in the aspect that learning to use an industry standard game engine well is more beneficial for the long term, even if your own game don't make it, you have the talent that game studios need.

    Also he is spot on, you need press coverage, its a major element of success. There's millions of games already on the App Stores, how do you get gamers to know about your game without press coverage? One must be realistic.

    Also, Unity has a lot of plugins and some allow you to program visually rather than raw code, so its definitely a LOT more accessible. I've talked to other indie devs on Reddit and many of them don't know Objective C/C+ or raw java coding, but they go with Unity 2D or Game Maker etc. UE4 also exports to mobiles with a recent update.

    There's tons of options out there. C2 is good for cross-platform support (but again, all these other engines deploy on all the platforms that matter) but its selling point is web-based games, which is still niche.

    However, all said and done, it still comes down to the main factor that determines your success: YOU, the right tool (which C2 is, for many 2D games) and a lot of luck.

  • The Scirra Store is a great opportunity to sell your assets and definitely pixel art is popular, we have some great tiles that are Zelda-esque in style as well as other lighter adventure games.

    But there's definitely a few niche that remains unfilled.

    1. Sci-Fi Post-Apocalyptic style, darker, faded, ala Fallout 1/2.

    2. Darker RPG, Survival Horror.

    3. Cyberpunk

    Personally, I am looking for #1 or #2 tilesets, an example is from the game Mana World that uses modified RPG Maker tiles:

    [attachment=1:3of2znvn][/attachment:3of2znvn]

    [attachment=0:3of2znvn][/attachment:3of2znvn]

    Notice the atmosphere of these tiles fit an eerie theme, or a darker RPG game.

    Would be great if some of you skilled artists fill this niche, I'll definitely buy it on the Store here to support your creation.

  • Nicely done.

    Definitely C2 games, even very complex ones can run great on mobiles, it just requires taking extra care at optimizations since you cannot get away with being as sloppy like on PCs.

  • Excal Your point #1 is really good, it's something most of us wouldn't have considered.

    Unity is the industry standard and I see lots of job offers requiring expertise with it. It's a game engine that is used widely, from solo indie devs to big AAA companies.

    #2 isn't so bad anymore, with Intel XDK for Android & Ejecta for iOS.

    Valerien Performance isn't too bad either, but certainly not as efficient as raw C++ or Objective C.

    If I had my time again, I would definitely use Game Maker engine instead of C2, its more suited for my needs, which is primarily 2D mobiles. At the time, Unity did not have a good 2D option. Saying that, currently with XDK, I am satisfied on Android.

    100% for PC/MAC, C2 isn't the limiting option for 2D games reaching success.

  • Hi

    I just would like to know why you change Ludei compiler in your Star Nomad?

    I posted this in another thread in regards to Scirra depreciating CocoonJS:

  • I can't give much feedback besides the visual aspect since gameplay isn't ready yet.

    It looks good.

    Looking forward to your next build.