Many of these bugs isn't the fault of C2 , I've said as much many times.
It is often the fault of Apple, they break things when they do iOS updates.
It was the fault of Google, who broke Chromium v-sync. It was also their fault for introducing memory leaks into Chromium.
The problem is because C2 is a HTML5/JS engine, it relies on these tech and so, despite not being the fault of C2, we ultimately suffer due to these issues.
I would kill for a C3 that exports to native, bypassing these browsers.
Just 3 export options most widely used: DirectX for PC, Java for Android, Objective C for iOS. No need to go nuts with all the platforms. Go where the audience are, where the money is at.
So I guess until someone makes such an engine with the intuitive event system that exports native, C2/C3 is still the best we got for 2D.