h1k3's Forum Posts

  • https://developers.google.com/cast/docs/chrome_sender

    So it appears to be possible.

  • Ashley,

    I'm sorry to bother you. Would it be at all possible to add plugin properties to the config.xml file for phonegap exports? For example the app id and app name listed below.

    <gap:plugin name="com.phonegap.plugins.facebookconnect" version="<VERSION>">

    <param name="APP_ID" value="<YOUR_APP_ID>" />

    <param name="APP_NAME" value="<YOUR_APP_NAME>" />

    </gap:plugin>

  • Many people know me from making Facebook and custom plugins. I've finally decided to start making cordova plugins, and here is the first one.

    With this plugin you have the ability to send sms(text messages) from your app through the users phone.

    Available for Android, iOS, and Windows Phone 8.

    This plugin works with Cordova 3.x, 4.x and 5.x version.

    http://shop.lockegames.com/index.php?ro ... duct_id=52

  • When I'm specifying a cordova plugin to use, it automatically chooses npm. How can I specify that it chooses pgb instead for the library?

    "cordova-plugins": "com.cordova.plugins.sms",

    for example is hosted at pgb but it defaults to npm. So I need to manually change the config file after every export. Ashley or anyone. How can I specify the library.

    Any advice is greatly appreciated.

  • https://github.com/Wizcorp/phonegap-fac ... /README.md

    Here you go, the directions for a programmer to build a plugin for mobile versions. I am available for hire and Cranberrygames has already built a plugin for this which I have pointed out already. So the answers are there for those who choose to look it up.

    https://developers.facebook.com/apps/as ... up/dialog/

    Above is the website to create your developer.facebook.com game account. It walks you through screen by screen what to enter for information. Unless you have cranberries plugin the only available platform in the above dialog is web. Do not even try to choose anything except web without a plugin developer or Cranberrygames plugin. It will not work.

    For some reason if the link doesnt work, go to developers.facebook.com and then click my apps. In this menu, the uppoer right side of the screen is a button called add new app. Click or touch this button to bring you to the create new app on Facebook dialog.

    https://developers.facebook.com/docs/games

    A detailed overview of how to create a game on Facebook. Again, avoid the non web discussions unless you have a third party plugin.

  • And anyone using th construct 2 plugin for a website who has this issue. It's likely due to a setting in your developer.facebook.com account. Look under setting where you set the urls for your app. Towards the top is a spot called domains. Put your domain in there. So for example http://lockegames.com/myapp the domain would be lockegames.com. Changing that will fix that issue for most website app builders.

  • Th Facebook plugin by Ashley will not work for mobile versions. Mobile versions require q special plugin which was last updated by cranberrygames.

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  • Does your server support CORS? By default if your server is not sending Access-Control-Allow-Origin HTTP headers, cross-origin requests are blocked.

    Your workaround basically involves disabling that entire security measure, and I don't want to do that if it's just a CORS issue with your own server.

    It's not a workaround. It's how the new phonegap is working. They are requiring that we whitelist the ip addresses that our android phones will use. It's a new thing added to newer phonegap versions. Each of my php scripts allow incoming traffic from anywhere through access allow headers set to *. This isn't a Cors issue it's a newer phonegap issue.

  • Ashley,

    You would fix about 99% of the issues if you set a string property for people to enter their own Facebook permissions(your current issue is that some Facebook permission names have changed). Also the info returned when a user logs in includes an access token. If you can make that a string expression then everyone would be able to use the Ajax plugin and the browser plugin to add their own Facebook features. As for mobile devices, it requires a completely different set of JavaScript code in order to function. This is because the standard plugin(web) is tied to a domain and website for security reasons. The mobile devices don't have that luxury so they are tied to their developer app key instead of domain. So that would probably require a completely separate plugin to work.

    So try to switch thing so users enter their own comma separated list of permissions and return the access token as an expression. That would fix 99% of current and future bugs for the web API. It would also allow people to add their own Facebook platform tools without bugging you to add them.

  • what are you talking about?

    facebook plugin was developed by 3rd party, some guy here (don't know his nickname).

    also he now works on people's projects for some fee, doesn't probably update facebook plugin, so you're on your own.

    I actually do support all my old plugins free of any charge. However due to the Facebook API changing every month it became unfeasible to offer a plugin for a 1 time fee. Some people have used my support many times which means the $20 they paid has translated into less than a dollar an hour for the time I put into the work. Not complaining at all, just explaining why I had to switch to a different model of payment. Now I'm happy to join any team and work on any part of their project including Facebook for a fee. Like you would charge I'm sure for being part of a business team.

    But I must say to construct 2 creators credit, they do a phenomenal job of adding things as often as they can. Remember there are a million conceivable items you can add to construct 2. We can't expect them to add all of those all at once. For example I've been on teams where I've added PayPal processing, top score databases, photo manipulation, and of course Facebook features(which change every 30 days). Other options could include facial recognition, gif support, enhanced audio, enhanced pattern matching, nodjs support in terms of MySQL databases(that might already be feasible actually), the list is endless and that doesn't even cover the mobile export options.

    So don't think of it as a dying project. Think of it as a work in project, you all got in on the ground floor of html5 which puts you ahead of the curve. Now we just need to slowly add the tools to make us unstoppable as developers.

  • The only plugin that works for android devices is by a person by the name of cranberrygames. So unless you bought a plugin from him on top of the construct 2 software, you will not be able to integrate Facebook.

  • You will need a special plugin for android device Facebook integration. Someone named cranberrygames used to offer this. Not sure if that person still does. You won't be able to use the scirra Facebook plugin for your purposes.

  • I still work on it for people who ask. I'm working with a team on a rather large c2 project right now for a tv network. I'm bound by my contract so I can't discuss it, but yes I do still work on Facebook and other integrations. I just changed from a pay once for a plugin to an I'll work on your project with your team for a fee.

    Facebook isn't overly difficult to add. It's just annoying to keep updated for use in newer projects. But to answer your question. I'm usually tasked with adding feed sharing(stories) or picture, uploading to a users page, or Facebook payments.

    Less often I'm asked for adding scores, achievements, and gifting.

    The above is typically all anyone ever asks for. The only truly difficult task is adding the Facebook payments.

  • Condition

    Is button visible

    Button on clicked

    Action

    Do something

    Condition

    Else

    Action

    Leave blank

  • https://play.google.com/store/apps/deta ... ames.temps

    Not a game but made with c2. It's an app for businesses to record the temperatures of their food(restaurants,warehouses,convenience stores).

    You can read all about it at the link above.