h1k3's Forum Posts

  • You could alter/save anything. Example could be you have a racing. Game. You could have a bunch of sprites for the road and sprites for obstacles. The player could login to the editor and move all the sprites around to have different maps. Then when they save, send all the position information to the server with a save name of their choosing. So when a player logs into the game they can enter ther other persons saved map info and play the level.

    It's doable but not for a first game. Try doing some little games/apps first to gain knowledge before doing something like that. Doing it now would caus frustrations and possibly turn you off the wonderful program that constu t2 is.

  • You could build a game editor that lets players modify the game and save the info to an online database which other players can download through Ajax and play. But if your looking for something that will recompile to HTML or exe I believe the answer is no without a very indepth plugin?

  • Can you invert set the angle action? That might be s simple way to do it.

  • My wife,myself and our 6 kiddos.

    <img src="http://sphotos-a.xx.fbcdn.net/hphotos-ash3/16204_472398869468120_1203581959_n.jpg" border="0" />

  • just remember, those tokens expire around every two hours. So update the tokens before they expire if you expect people to be logged in longer then that.

  • I had posted a Facebook plugin recently that includes the user access token. I'm on my iPad so I can't offer a link to it at the moment. Go into the plugin section and scroll down I think I titled it facebook 2 or something. It's just an updated version of the standard.

  • At the very least, you could open an iframe window using the shoutcast URL. But I'm guessing that's not what your looking for.

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  • Hi there,

    Haven't looked at it, hard to copy and paste links fom my iPad. But if you use offline storage or variables at all then it's very easy to manipulate the game data with a program like greasemonkey for Firefox if the person is skilled enough. Unless you utilize server side scripts for everything but display then its more or less an honor system I think. I used to write little helper scripts in greasemonkey for Facebook games, it's very easy to do unfortunately.

  • GeometriX wildmedia,

    Thanks you two. The problem was I was using the car behavior. Rotating the angle rather then using the simulate movement made it look real choppy. So what I did was check first to see if the angle was withing 2 degrees of the player. If so then it continues forward. If not then I check the is clockwise condition. If its clockwise I simulate right, if its not clockwise I simulate left movement. I still wish there was an easier way though. :( thanks for trying you two. :)

  • Yes they do, I put the link to the standards above. I'm just not smart enough to make a plugin for it. :(

  • It's possible through chrome HTML right now from what I understand. Gs must use something other then just HTML? The information is online of some had the time to figure it out and turn it into a plugin.

    dev.w3.org/2009/dap/file-system/pub/FileSystem

  • Throw up a pode iframe and play your game through that. Have a little app with nothing more than a menu and iframe. Then an app that fits you're iframe window for the actual game and additional apps for the dlc. That will take care of using dlc as an option. As for pay for dlc you would probably need additional programming like php to make the purchase and allow for the download. Not sure if there is a plugin for that. I've seen one called appmobi if I recall that has all sorts of cool bells and whistles. So maybe go check out the plugin section of the forums.

  • I'm about an hour north in southern nh.

  • The angles above 180 are negative values. So north would be -90 northeast -45 and so forth up to -180. I saw before a math example to flip that around into how it should be but I can't seem to find it. Anyone know how to flip the negative value into a positive?

  • I'm trying to get an enemy ai spacecraft to point towards my player and I think I have it figured out with the exception of the angles. Having a brain cramp. So heres how I think it should be done.

    check to see if player is left of center(enemy) press left

    check to see if player is right of center(enemy) press right.

    So what angles am I checking for in this case with the conditions? Or is there an easier way?