Gussy's Forum Posts

  • hey so i animated a sprite in spriter pro, and i set position of a green box within the slash of my sword for a hit box but i only want this box to appear when i hit the attack key and then have the box leave, that way anything that collides with this box is damaged

    i'm streaming on twitch.tv/gusnation anyhelp here and or in my stream would be much appreciated

  • ok I figured it out i wasn't saving the file properly , but still my animation isn't showing up in game

    here is a new save of my work

  • I have an isometric style hack slash game i'm trying to build so i figured spriter would help tons with the armor, weapons, skills and other things. so i dont have to individually animate my 2d sprite character over and over with the new armor or weapons and such.

    I have this 1 spriter animation weapon for when my character is running Up, Down, Left and Right , and Angles and another animation for when attacking ... so my question is when i load my scml file and pin to my character I load my game up to see the animation for just Left or Right and i get error code. any idea what i'm doing wrong or steps i missed

    if anyone has a paid copy I uploaded my project so you can see what i've done so far

  • WOW i finally lookd at the work thats great and i learned , thanks a ton for the help

  • OK here is my template character i got all the animated sprites now .... so what im trying to do now is when i release a movement key have a last check for the position change or some how have my character stand in position he was last moving in. Thanks for the recomendation i'll try that Z-order and i'll also check the file that you fixed so kindly for me . i plan on buying construct 2 soon so using an extra code shouldnt matter to me. but its nice to see when i can reduce resources like you said ive only toyd around with construct for about a few months total between both of my projects

    thanks a bunch! if you got skype i'd love to chat with you too if you dont mind

  • Awesome I got it and here is my post of what i got so far! Thanks Everade

  • I dont fully understand and the tutorial is helping some but not sure what do put for angles i assume like 45 degrees should work, thanks Everade. I'm trying to figure this on my own as you said this isn't complicated but i'm still fairly new in learning things on construct

  • trying to build a 8 way movement with arrow keys but my issue is switching from upleft to upright , and going to like right then rightdown rotating clockwise and counter sometimes it hangsup

    you can see how i'm trying to achieve this in my project but i thought there might be an easier way and i'm not fully understanding how it should be programmed

    I currently dont have the UP and the LEFT or RIGHT animations yet but i was just toying around with what i got so far

  • so for some reason the attack doesn't play when your in the box detectors , and even though i made the others not loop they play in a loop. I still cant figure why when i'm outside the boxes it doesn't play cooldown and that when i'm inside the boxes it goes straight to the attack player.

    I'm goin to put a wait on the attack player function and keep testing. If any Construct Gurus are available please help me

  • So I did look at many tutorials and testing things out but i guess i'm missing something

    So i set a Pink box (playerdetector) so that when my character gets a certain range this enemy will wake up then chase him but only along the X so left and right

    1st instance-I was thinking make a box for detection so when player collides in it the Mimic will wake up then change into the chomping animation and follow player.x or something

    -Sub event- if chomping is playing then have a hitbox Pinned to damage player

    2nd- when out of detector box the Mimic will then fall asleep so the wake up animation would just be reordered backwards and play fallasleep animation and unpin the hitbox to damage player and then remain where the player left it and that the detector box would be pinned to it

    another thing is i got ladders working pretty well, the only thing is if i'm climbing i'd like my player to be in a fixed position on the ladder. I tried disabling left and right if on ladder but that seems to conflict with other actions.

  • OH Awesome .... ok i made the Y cuz i wanted it to be like castlevania or ninja gaiden where they not only just get knockd back but get bumped in air aswell. but the knockback is working now thanks to you

  • so ya in my project my knockback only works on the right side of my enemy but not the left i followed scirra tutorial on youtube/twitchtv. can anyone take a look and see what i may have missed?

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  • I need help!

    Take a look at my project is there an easier way for me to do this jump control and moving?

    I want if your in a jump you cant change direction but if right on a land and both Left and Right keys are pressed you dont move .... yet if you release one key sometimes you run backwards. I believe i'm close to getting rid of it but its just alot of toying around with if,when,or key is released,or key is pressed actions

    2nd thing my attack function - even though i had put collision and overlapping the monster doesn't always get destroyed and you have to attack from a precise distance. Also when you jump and you hold jump you cant attack not sure whats keeping it from that

    3rd thing my crouch attack - the crouch is lined up right on my character but when i attack the animation for it isnt lined up right and i moved the origin many times but seems to always go to the same location

    can i get any pointers? sure if you wanna clean it up for me that would be great, but I'd also like to learn so make a step process of what you did and be very detailed. images are always great

  • ok everything is done , only took me time to figure it out

  • ya it only took me time to figure the things out that i wanted , i got all the jumping and actions in place they way i want, and i also got monsters with the hit boxes. Yet its not satisfying yet when they just disappear so i need to make a kill animation.

    I tried the Flash behavior but i dont see it working. I also would like to make it so it takes multiple collisions for the enemy to dissapear so not sure how to set that up