gumshoe2029's Forum Posts

  • I am going to point you to my answer to this same question:

    I need to write a tutorial on this stuff...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • It should also be noted that cloned and duplicated Sprites use the same underlying image, so if you are changing cloned sprites it will change all of them, I believe.

  • LayerScale or LayoutScale

  • We use and love Amazon Web Services for all of our server needs. They offer a free server in the cloud for a year too, after which it is like 20USD/mo for a micro server. All of our servers are based on their Oregon cloud, but you can get cloud servers at any of their facilities around the world. You login to your server using SSH via puTTY and winSCP (for Linux servers; Do not use Windows servers!).

    We are presently using three servers and one database. One server for our security gateway/proxy, one for our game client, and one for our website/forums. All of our servers together with the database cost around 100USD/mo.

    From there, you can use PHP/Python/Java based on a variety of installable software like Apache Web Server, Apache Tomcat, etc. Then you create an application program interface (API) for your client to talk to your server. Then you use AJAX to communicate between C2 and your server. You probably want a database (MySQL, PostgresQL, Cassandra, etc.) too, which you can either rent from AWS or install on your micro server yourself.

    I can go into a lot more detail in PM if you are interested.

  • You have to rename the extensions. It is saved as a .capx.autosave and you have to remove the .autosave in order to be able to open the file with C2.

    Make sure you can see the extension first:

    http://windows.microsoft.com/en-us/wind ... =windows-7

  • You cannot do that unfortunately. You have to use multiple text boxes, or you can try importing an existing HTML file in Pode's iFrame.

  • I am afraid the vast majority of people who buy C2 (or game maker or unity etc) never get close to publishing a game. The first steps of game development are far more important (and far more common) than the last. Most of us are very happy with the first coding experience in C2 and though we say we care about publishing it never happens. From this point of view their time would be well spent in working on C3 and getting an even easier to use starting experience than in fooling with publishing work-arounds.

    yours

    winkr7

    I already have development servers running. Our game will be published, hell or high water. I will probably even publish it if our Kickstarter falls flat, just because our costs are so low. I can work a part time job and afford all of the infrastructure necessary to publish this game.

  • > Regarding that C2 is a "product which is supposed to do what it says on the box" I must disagree a bit. Software is not a bike. You can say that about an easy accountant software which needs just one update a year to adjust new tax rules, but not about an engine which is made to make other software. Thinking this ways you should have the version of C2 which you downloaded as first, and use only wrappers and everything around with the version which was available the time you downloaded that first C2. Then it would be what was on the box (at that time).

    >

    Perhaps some more background to why I feel C2 doesn't live up to its promise would help.

    ....

    See, this is good history, that I never knew, because I joined late. We are using C2 for it's presently stated purpose, which is HTML5 development on a 2-D JS canvas. In that respect it is a very easy to learn alternative to other options that we looked at.

    We will eventually branch out into other games with native exporters which will cause us to go to something like Unity (or some other exporter).

  • Hash is the plugin that you want.

    It is a C2 wrapper for the JavaScript HashMap object.

    Hm.... odd, it is gone from there...

    but here:

  • > and we are very anxiously awaiting C3.

    >

    You both know that C3 is planning on using the exact same HTML5 export/runtime as C2 right?

    > BTW the stated goal of C3 is to rebuild the editor and keep the same runtime, so this is not really the kind of thing we intend to change anyway in the scope of that project.

    >

    Well, then we will evaluate purchasing it as we go then. Either way, we have a very useful product in C2.

  • This is a browser issue, not a C2 or server issue. This is why I test with the browser caching disabled (when possible). You can temporarily disable the browser cache using most developer tools (like Developer Tools for Chrome or Firebug for FF) or you can do it manually in the browser options.

  • rexrainbow Hash object works very well for all of our complex JSON needs.

    It loads and allows easy access to JSON like this.

  • We have gone from zero to where we are now with no paid-for tutorials.

  • Honestly, I have been around the web development world a bit, and Construct is, by far, the most expansive, standards-compliant, bug-free, easy-to-use web development platform that I have found. This software trivially easily exceeds GameMaker in HTML5 game development, and has the potential to match Google Web Toolkit pound for pound in critical enterprise applications if developed in that direction.

    I, and my team, have nearly two years of time and effort invested into Construct, and we have never looked back. We tried a number of platforms before selecting Construct, including Google Web Toolkit, GameMaker, D3, raw HTML5, and none were as easy to learn or as quick to demonstrably perform our most intensive graphics requirements without overloading our test machines. Our test litmus program involved generating one hundred thousand objects and displaying all of them in screen in a fully zoom/pannable dynamic user interface at once. GameMaker was not able to do this without stalling and freezing our test machine.

    No, C2 is one of the most unbelievable pieces of software that I have found in the web development world, and we are very anxiously awaiting C3.