Guif0DA's Forum Posts

  • Hey

    I'm trying to scroll a layer everytime but I can't find an action that do that like 'set layer x' or something like that..

    I'm pretty sure this is possible in CClassic but not sure in C2..

    ty!

  • I've implemented your method and it's working very well, thanks a lot!

    but I have a question, I'm trying to detect if the sprite is moving to the right, it will face to the right, if moving to left, face left, etc.

    Is there a way?

    before that I was comparing his angle to detect which direction he was facing but now he's always at the same angle so I have no idea how to do that.. I trying the within angle but not sure if it's the right choice..

  • Hi Rex,

    Thanks for your great contributions for C2 community!

    I test this plugin with a mp4 video file, which I copied to exporter folder in the server (Dropbox).

    Video Test

    It worked in Chrome, but not in iPad/Safari!

    Anyone has tested it in iPad?

    strange i'm using chrome too but video is not playing.. just a black screen

  • 18.0.1025.142 chrome seems to run correctly

  • haha it's like asking what dya want for xmas..... let me see.. err everything please.probably everything on this list (and further more in the future) will be added, the question is the priority of features, what to implement first =D

    still... it's hard to answer, there's alot of things that need to be added ASAP

  • I didn't tested sound effects yet in chrome, but ya.. musics are playing correctly.

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  • Unfortunately I can't implement that because of the lack of family behavior support.. so Ill need to wait more..

    I had before made some tests and yes, i had obtained the same method as you but now I remember why I didn't used it, because I can't use actions from a behavior for a family.. =(

  • Excelent plugin, good work, thanks!

  • Excelent topic, it's cool to know the community is an important part in the project..

    I would love to see Family behaviors, not because I need it to my project but because this is really an important thing... also multiplayer online support would be AWESOME and a simple image editor would be cool too..

    if I could vote for 3 things, would be those.. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • > there's a place where I can check this capx for R84??

    I could recreate it in R84, but can't you just install r85? (you can install in on a flash drive, if you wanna keep the stable version) Downloaded the R85 to test it and keep the stable version ( I didn't want to remvoe it, but I don't need, didn't know that, sry ;) )

    from what I saw of yout capx it's what I'm looking for, ill do some tests if I can implement that in my game and see if works, thanks ;)

  • i think mobiles still need to improve a lot in html5.. my test is running at 2fps in samsung galaxy s.. on desktop it runs at 60. I would like to test it at an ipad2 to see its performance

  • I think it could work, but maybe I just don't know how you exactly want it. Here's an example how I see it, can you explain it on this one?there's a place where I can check this capx for R84??

  • If you use On start of layout > Set (bg)Size to (WindowWidth, WindowHeight)

    the background will use the window's size dimensions.

    It will stretch the window in some cases, but the ratio's aren't that massive of a difference so you could resize your background to fit both ratio's.that should work but keep in mind that the img need fo have a nice resolution to dont lose too much quality while streching..

  • Im at work now but when I get home ill check it.. thanks!

  • You can use what 7Soul suggested, and check when the object reaches the waypoint - stop the movement.the sprite rotate toward a position to reach the waypoints, but doing that the angle changes.

    If I add a variable to a fixed value and set his angle to that variable, the sprite won't rotate and so it can't reach his destiny..

    need to figure out a way that only the 'object' itself changes his angle, not the 'image' of the object.